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City of Brass

City of Brass

Released: 5/4/2018

First-Person Arabian Nights Rogue-Lite! Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out. This City Has Teeth! Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies. Deadly Magic, Mischievous Genies! Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage. Endless Death, Eternal Replayability! The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…

First-Person Arabian Nights Rogue-Lite! Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out. This City Has Teeth! Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies. Deadly Magic, Mischievous Genies! Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage. Endless Death, Eternal Replayability! The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…

First-Person Arabian Nights Rogue-Lite! Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out. This City Has Teeth! Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies. Deadly Magic, Mischievous Genies! Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage. Endless Death, Eternal Replayability! The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…

Critics
70
Steam
78
Metacritic
48

Score Breakdown

69.8

Critic Average

50 reviews

78

Steam User Score

828 reviews

48

Metacritic User Score

24 reviews

Disparity Breakdown

Steam Disparity
-8.0
Metacritic Disparity
+21.8
Combined Disparity
+6.9

Average of both sources

Review Timing

13 early (26%)25 launch window (50%)12 late (24%)