Ethereal - Critic vs User Scores | ReviewDisparity
Ethereal
Released: 3/7/2019
ETHEREAL is a profound experience (nominated to IGF 2019 for its audio and sound design) where you have to find your way within an intricate and abstract series of levels, using different kinds of mechanics that allows you to modify the environment or the direction of your character movement. Each corner of its world has been carefully designed to communicate without any text and expose a novel puzzle to solve without time pressure, evoking an introspective state of mind. KEY FEATURES Beautiful minimalist and abstract art style Awarded music and sound design Non-verbal narrative No time pressure, you can wander around as long as you want! 4 different worlds to explore, each one with new mechanics, challenges and secrets! 24 hand-crafted levels Developed by Nicolás Recabarren and Tomás Batista, from Nonsense Arts, an indie game studio from Argentina.
ETHEREAL is a profound experience (nominated to IGF 2019 for its audio and sound design) where you have to find your way within an intricate and abstract series of levels, using different kinds of mechanics that allows you to modify the environment or the direction of your character movement. Each corner of its world has been carefully designed to communicate without any text and expose a novel puzzle to solve without time pressure, evoking an introspective state of mind. KEY FEATURES Beautiful minimalist and abstract art style Awarded music and sound design Non-verbal narrative No time pressure, you can wander around as long as you want! 4 different worlds to explore, each one with new mechanics, challenges and secrets! 24 hand-crafted levels Developed by Nicolás Recabarren and Tomás Batista, from Nonsense Arts, an indie game studio from Argentina.
ETHEREAL is a profound experience (nominated to IGF 2019 for its audio and sound design) where you have to find your way within an intricate and abstract series of levels, using different kinds of mechanics that allows you to modify the environment or the direction of your character movement. Each corner of its world has been carefully designed to communicate without any text and expose a novel puzzle to solve without time pressure, evoking an introspective state of mind. KEY FEATURES Beautiful minimalist and abstract art style Awarded music and sound design Non-verbal narrative No time pressure, you can wander around as long as you want! 4 different worlds to explore, each one with new mechanics, challenges and secrets! 24 hand-crafted levels Developed by Nicolás Recabarren and Tomás Batista, from Nonsense Arts, an indie game studio from Argentina.