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Leximan

Leximan

Released: 8/13/2024

In a stroke of good fortune, you’ve enrolled in the world’s most exclusive magic school: Academy Elementinia. But on the downside, this is a world in which magic is a bit embarrassing. Still, you've got something special. You alone have the ability to use Leximancy, a hitherto unimaginable power driven by something as fascinating as it is enchanting: language. Leximancy is an endlessly fun branch of magic, but it is also a risk of buttock-clenching magnitude. Years ago you caused THINGS to happen, and ever since then you've been banished to the school basement with the other failures- I mean learners. Your life as a humble basement-wizard is interrupted as Academy Elementinia is attacked by someone with a baffling agenda and a huge set of fireballs. Don your trusty hat, ready your lexicon, become the outcast that saves the school. Or if you don’t vibe with heroics, at least cause some more THINGS to happen. After all, you're out of the basement now. Let's see what you can do. HOW TO BE LEXIMAN BE WORDY. Cast Leximancy spells in a unique word-based encounter system, snatching word fragments from thin air to spell out clever incantations. BE YOU. Unravel a surprisingly wholesome story about embracing and empowering the real you. I say "surprisingly wholesome", because there's also a bit where you kick a trout. GO ROGUE. Use your utter hooligan of a brain to figure out words, puzzles, and a variety of minigames. Summon. Soothe. Enlarge. Enrage. Explode. Have a little sleep. Succeed strangely, or sit back and enjoy your failures. There are hundreds of different ways to play this game, and the best way is your way. GO EXPLORE. It's an absolute situation out there. The magical wilds are delirious with magic, the people of the cities hate wizards like you, and there are prisons. Wizard superprisons. MAKE FRIENDS? Bother a chaotic cast of characters, from potion witches and sweaty musclemancers, to a bombastic policewoman and a pyromancer who's just fed up to be honest. GET HATS. Give hats to the hat goblins, please and thank you.

In a stroke of good fortune, you’ve enrolled in the world’s most exclusive magic school: Academy Elementinia. But on the downside, this is a world in which magic is a bit embarrassing. Still, you've got something special. You alone have the ability to use Leximancy, a hitherto unimaginable power driven by something as fascinating as it is enchanting: language. Leximancy is an endlessly fun branch of magic, but it is also a risk of buttock-clenching magnitude. Years ago you caused THINGS to happen, and ever since then you've been banished to the school basement with the other failures- I mean learners. Your life as a humble basement-wizard is interrupted as Academy Elementinia is attacked by someone with a baffling agenda and a huge set of fireballs. Don your trusty hat, ready your lexicon, become the outcast that saves the school. Or if you don’t vibe with heroics, at least cause some more THINGS to happen. After all, you're out of the basement now. Let's see what you can do. HOW TO BE LEXIMAN BE WORDY. Cast Leximancy spells in a unique word-based encounter system, snatching word fragments from thin air to spell out clever incantations. BE YOU. Unravel a surprisingly wholesome story about embracing and empowering the real you. I say "surprisingly wholesome", because there's also a bit where you kick a trout. GO ROGUE. Use your utter hooligan of a brain to figure out words, puzzles, and a variety of minigames. Summon. Soothe. Enlarge. Enrage. Explode. Have a little sleep. Succeed strangely, or sit back and enjoy your failures. There are hundreds of different ways to play this game, and the best way is your way. GO EXPLORE. It's an absolute situation out there. The magical wilds are delirious with magic, the people of the cities hate wizards like you, and there are prisons. Wizard superprisons. MAKE FRIENDS? Bother a chaotic cast of characters, from potion witches and sweaty musclemancers, to a bombastic policewoman and a pyromancer who's just fed up to be honest. GET HATS. Give hats to the hat goblins, please and thank you.

In a stroke of good fortune, you’ve enrolled in the world’s most exclusive magic school: Academy Elementinia. But on the downside, this is a world in which magic is a bit embarrassing. Still, you've got something special. You alone have the ability to use Leximancy, a hitherto unimaginable power driven by something as fascinating as it is enchanting: language. Leximancy is an endlessly fun branch of magic, but it is also a risk of buttock-clenching magnitude. Years ago you caused THINGS to happen, and ever since then you've been banished to the school basement with the other failures- I mean learners. Your life as a humble basement-wizard is interrupted as Academy Elementinia is attacked by someone with a baffling agenda and a huge set of fireballs. Don your trusty hat, ready your lexicon, become the outcast that saves the school. Or if you don’t vibe with heroics, at least cause some more THINGS to happen. After all, you're out of the basement now. Let's see what you can do. HOW TO BE LEXIMAN BE WORDY. Cast Leximancy spells in a unique word-based encounter system, snatching word fragments from thin air to spell out clever incantations. BE YOU. Unravel a surprisingly wholesome story about embracing and empowering the real you. I say "surprisingly wholesome", because there's also a bit where you kick a trout. GO ROGUE. Use your utter hooligan of a brain to figure out words, puzzles, and a variety of minigames. Summon. Soothe. Enlarge. Enrage. Explode. Have a little sleep. Succeed strangely, or sit back and enjoy your failures. There are hundreds of different ways to play this game, and the best way is your way. GO EXPLORE. It's an absolute situation out there. The magical wilds are delirious with magic, the people of the cities hate wizards like you, and there are prisons. Wizard superprisons. MAKE FRIENDS? Bother a chaotic cast of characters, from potion witches and sweaty musclemancers, to a bombastic policewoman and a pyromancer who's just fed up to be honest. GET HATS. Give hats to the hat goblins, please and thank you.

Critics
82
Steam
86

Score Breakdown

82.2

Critic Average

6 reviews

86

Steam User Score

69 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-3.3
Metacritic Disparity
N/A
Combined Disparity
-3.3

Average of both sources

Review Timing

5 early (83%)1 launch window (17%)0 late (0%)