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  3. Lithium City
Lithium City

Lithium City

Released: 6/15/2020

Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence. Take on the role of Tsunami, a lightning fast blue-haired girl as she fights her way through this dark and vibrant vision of the future. INTENSE SINGLEPLAYER EXPERIENCE Fight, shoot, and dash your way through 6 chapters, each with a unique and compelling theme. Every room has been carefully crafted to provide an interesting challenge and to keep the momentum moving forward. No grinding or padding, just gameplay with a splash of environmental and non-verbal storytelling. HARD HITTING COMBAT Equip yourself with an assortment of modern, futuristic, and fantastical weapons. Take on armed guards, erratic thugs, mindless drones, and a host of other unsusual enemies. Plan your approach, or rely on quick reflexes to achieve victory. ORIGINAL SOUNDTRACK AND IMMERSIVE SOUNDSCAPE Enjoy award winning audio and music (IGF China 2015 - Excellence in Audio) by composer John Camara (Solarmax 2) that combines elements of synthwave and orchestal music. UNIQUE VISUAL STYLE The game uses a novel approach to animation that creates a smooth 3D effect from the game's 2D engine. UI is kept to a minimum to give the game a cinematic feel.

Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence. Take on the role of Tsunami, a lightning fast blue-haired girl as she fights her way through this dark and vibrant vision of the future. INTENSE SINGLEPLAYER EXPERIENCE Fight, shoot, and dash your way through 6 chapters, each with a unique and compelling theme. Every room has been carefully crafted to provide an interesting challenge and to keep the momentum moving forward. No grinding or padding, just gameplay with a splash of environmental and non-verbal storytelling. HARD HITTING COMBAT Equip yourself with an assortment of modern, futuristic, and fantastical weapons. Take on armed guards, erratic thugs, mindless drones, and a host of other unsusual enemies. Plan your approach, or rely on quick reflexes to achieve victory. ORIGINAL SOUNDTRACK AND IMMERSIVE SOUNDSCAPE Enjoy award winning audio and music (IGF China 2015 - Excellence in Audio) by composer John Camara (Solarmax 2) that combines elements of synthwave and orchestal music. UNIQUE VISUAL STYLE The game uses a novel approach to animation that creates a smooth 3D effect from the game's 2D engine. UI is kept to a minimum to give the game a cinematic feel.

Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence. Take on the role of Tsunami, a lightning fast blue-haired girl as she fights her way through this dark and vibrant vision of the future. INTENSE SINGLEPLAYER EXPERIENCE Fight, shoot, and dash your way through 6 chapters, each with a unique and compelling theme. Every room has been carefully crafted to provide an interesting challenge and to keep the momentum moving forward. No grinding or padding, just gameplay with a splash of environmental and non-verbal storytelling. HARD HITTING COMBAT Equip yourself with an assortment of modern, futuristic, and fantastical weapons. Take on armed guards, erratic thugs, mindless drones, and a host of other unsusual enemies. Plan your approach, or rely on quick reflexes to achieve victory. ORIGINAL SOUNDTRACK AND IMMERSIVE SOUNDSCAPE Enjoy award winning audio and music (IGF China 2015 - Excellence in Audio) by composer John Camara (Solarmax 2) that combines elements of synthwave and orchestal music. UNIQUE VISUAL STYLE The game uses a novel approach to animation that creates a smooth 3D effect from the game's 2D engine. UI is kept to a minimum to give the game a cinematic feel.

Critics
78
Steam
92

Score Breakdown

77.5

Critic Average

2 reviews

92

Steam User Score

293 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-14.7
Metacritic Disparity
N/A
Combined Disparity
-14.7

Average of both sources

Review Timing

1 launch window (50%)1 late (50%)