ReviewDisparity Logo
ReviewDisparity

Critics, outlets, and games against player sentiment

HomeNewsGamesJournalistsOutletsLeaderboardsCompareAbout
Review Signal

Keep the data honest.

ReviewDisparity tracks how critics, outlets, and games compare with player opinion across Steam and Metacritic. The goal is simple: make disagreement visible instead of burying it in scattered scorecards.

Explore
Browse gamesBrowse journalistsBrowse outletsCompare entities
Site
AboutFAQTerms of ServicePrivacy Policy

© 2026 ReviewDisparity. Independent review disparity tracking.

Data sourced from publicly available information on OpenCritic, Steam, and Metacritic. ReviewDisparity is not affiliated with or endorsed by any of those services.

  1. Home/
  2. Games/
  3. MOFUMOFUSENSEN
M

MOFUMOFUSENSEN

Released: 6/10/2022

He's cute! But also strong! This is an orthodox fighting game in which you control such a beastman and fight against him. Chemo rating! There are only five basic attacks required to fight: weak attack, medium attack, strong attack, special attack, and throw. Each character also has only 5 special moves. This tutorial demo allows you to actually watch the movements of a character performing special moves, etc., while confirming the information input in real time. Training mode with hit detection visualization, record function, etc. The options can be adjusted to extend the grace period for accepting prior input of commands...and other specifications that are friendly to beginners of fighting games. The guard crash status and remaining HP are carried over to the next round. The game also features Auto Advancing Guard (AAG), a rare system that automatically separates the distance between opponents when guarding, depending on the amount of the AAG gauge. This allows for ad-lib tactics that prevent monotony in sparring, and naturally creates a situation where it is easy to lose if you keep running away while defending. The game is simple while incorporating a fresh system without losing the fundamentals of a fighting game. The content is designed to make everyone from beginners to advanced players want to fight fair and square with excitement.

He's cute! But also strong! This is an orthodox fighting game in which you control such a beastman and fight against him. Chemo rating! There are only five basic attacks required to fight: weak attack, medium attack, strong attack, special attack, and throw. Each character also has only 5 special moves. This tutorial demo allows you to actually watch the movements of a character performing special moves, etc., while confirming the information input in real time. Training mode with hit detection visualization, record function, etc. The options can be adjusted to extend the grace period for accepting prior input of commands...and other specifications that are friendly to beginners of fighting games. The guard crash status and remaining HP are carried over to the next round. The game also features Auto Advancing Guard (AAG), a rare system that automatically separates the distance between opponents when guarding, depending on the amount of the AAG gauge. This allows for ad-lib tactics that prevent monotony in sparring, and naturally creates a situation where it is easy to lose if you keep running away while defending. The game is simple while incorporating a fresh system without losing the fundamentals of a fighting game. The content is designed to make everyone from beginners to advanced players want to fight fair and square with excitement.

He's cute! But also strong! This is an orthodox fighting game in which you control such a beastman and fight against him. Chemo rating! There are only five basic attacks required to fight: weak attack, medium attack, strong attack, special attack, and throw. Each character also has only 5 special moves. This tutorial demo allows you to actually watch the movements of a character performing special moves, etc., while confirming the information input in real time. Training mode with hit detection visualization, record function, etc. The options can be adjusted to extend the grace period for accepting prior input of commands...and other specifications that are friendly to beginners of fighting games. The guard crash status and remaining HP are carried over to the next round. The game also features Auto Advancing Guard (AAG), a rare system that automatically separates the distance between opponents when guarding, depending on the amount of the AAG gauge. This allows for ad-lib tactics that prevent monotony in sparring, and naturally creates a situation where it is easy to lose if you keep running away while defending. The game is simple while incorporating a fresh system without losing the fundamentals of a fighting game. The content is designed to make everyone from beginners to advanced players want to fight fair and square with excitement.

Critics
60

Score Breakdown

60.0

Critic Average

1 reviews

N/A

Steam User Score

Less than 50 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
N/A
Metacritic Disparity
N/A
Combined Disparity
N/A

Average of both sources

Review Timing

1 launch window (100%)0 late (0%)