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  3. Molly Medusa: Queen of Spit
Molly Medusa: Queen of Spit

Molly Medusa: Queen of Spit

Released: 4/20/2023

Poor Molly! A sculptor’s apprentice cursed into a snake-haired Medusa – and so, every living thing she goes near instantly turns into a stone statue. Every living thing! Enemies and friends, bosses and shopkeepers, monsters and allies, even animals and small insects, they all turn to stone. Molly’s quest takes her through a series of mystical temples, as she struggles with loneliness and alienation. Inside these temples, gravity is “local”. Molly’s “down” is calculated from the surface she’s currently standing on, which means she can easily walk up walls, or upside down in the ceiling. This allows the level design to twist in on itself, and curl into labyrinths that are physically impossible. Petrified enemies accompany gravity puzzles and non-euclidean architecture, in M. C. Escher scavenger hunts.

Poor Molly! A sculptor’s apprentice cursed into a snake-haired Medusa – and so, every living thing she goes near instantly turns into a stone statue. Every living thing! Enemies and friends, bosses and shopkeepers, monsters and allies, even animals and small insects, they all turn to stone. Molly’s quest takes her through a series of mystical temples, as she struggles with loneliness and alienation. Inside these temples, gravity is “local”. Molly’s “down” is calculated from the surface she’s currently standing on, which means she can easily walk up walls, or upside down in the ceiling. This allows the level design to twist in on itself, and curl into labyrinths that are physically impossible. Petrified enemies accompany gravity puzzles and non-euclidean architecture, in M. C. Escher scavenger hunts.

Poor Molly! A sculptor’s apprentice cursed into a snake-haired Medusa – and so, every living thing she goes near instantly turns into a stone statue. Every living thing! Enemies and friends, bosses and shopkeepers, monsters and allies, even animals and small insects, they all turn to stone. Molly’s quest takes her through a series of mystical temples, as she struggles with loneliness and alienation. Inside these temples, gravity is “local”. Molly’s “down” is calculated from the surface she’s currently standing on, which means she can easily walk up walls, or upside down in the ceiling. This allows the level design to twist in on itself, and curl into labyrinths that are physically impossible. Petrified enemies accompany gravity puzzles and non-euclidean architecture, in M. C. Escher scavenger hunts.

Critics
51
Steam
73

Score Breakdown

50.6

Critic Average

5 reviews

73

Steam User Score

11 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
N/A
Metacritic Disparity
N/A
Combined Disparity
N/A

Average of both sources

Review Timing

5 launch window (100%)0 late (0%)