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Monster Train

Monster Train

Released: 5/21/2020

Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend. NO PLAYTHROUGH IS EVER THE SAME You’ll never play the same deck twice! * over 220 cards * 5 monster clans with each very different gameplay * Each clan has 10 levels to unlock, bringing new cards to your deck * Upgrade your clan specific champion multiple times * 88 artifacts * Upgrade any card twice * More than 21 unique random events * 25 covenant (difficulty) levels VISIT POWERFUL LOCATIONS To take back hell, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck. STRATEGIZE TO FIT YOUR PLAYSTYLE With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favourite card at special map nodes before facing off against the final boss. MULTIPLAYER HELL RUSH In the Hell Rush multiplayer mode, eight players compete in a frantic real time contest. Each player has the same resources and opponents to create a level playing field. With the clock ticking it’s a test of who can make the best decisions under pressure. Only a true speed demon can remain undefeated. DAILY CHALLENGE Take on a new challenge every day with a hugely modified run due to gameplay mutators. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system. CUSTOM CHALLENGE Design your own unique challenge and share it with friends. Each custom challenge has its own leaderboard so you can send your friends straight to hell.

Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend. NO PLAYTHROUGH IS EVER THE SAME You’ll never play the same deck twice! * over 220 cards * 5 monster clans with each very different gameplay * Each clan has 10 levels to unlock, bringing new cards to your deck * Upgrade your clan specific champion multiple times * 88 artifacts * Upgrade any card twice * More than 21 unique random events * 25 covenant (difficulty) levels VISIT POWERFUL LOCATIONS To take back hell, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck. STRATEGIZE TO FIT YOUR PLAYSTYLE With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favourite card at special map nodes before facing off against the final boss. MULTIPLAYER HELL RUSH In the Hell Rush multiplayer mode, eight players compete in a frantic real time contest. Each player has the same resources and opponents to create a level playing field. With the clock ticking it’s a test of who can make the best decisions under pressure. Only a true speed demon can remain undefeated. DAILY CHALLENGE Take on a new challenge every day with a hugely modified run due to gameplay mutators. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system. CUSTOM CHALLENGE Design your own unique challenge and share it with friends. Each custom challenge has its own leaderboard so you can send your friends straight to hell.

Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend. NO PLAYTHROUGH IS EVER THE SAME You’ll never play the same deck twice! * over 220 cards * 5 monster clans with each very different gameplay * Each clan has 10 levels to unlock, bringing new cards to your deck * Upgrade your clan specific champion multiple times * 88 artifacts * Upgrade any card twice * More than 21 unique random events * 25 covenant (difficulty) levels VISIT POWERFUL LOCATIONS To take back hell, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck. STRATEGIZE TO FIT YOUR PLAYSTYLE With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favourite card at special map nodes before facing off against the final boss. MULTIPLAYER HELL RUSH In the Hell Rush multiplayer mode, eight players compete in a frantic real time contest. Each player has the same resources and opponents to create a level playing field. With the clock ticking it’s a test of who can make the best decisions under pressure. Only a true speed demon can remain undefeated. DAILY CHALLENGE Take on a new challenge every day with a hugely modified run due to gameplay mutators. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system. CUSTOM CHALLENGE Design your own unique challenge and share it with friends. Each custom challenge has its own leaderboard so you can send your friends straight to hell.

Critics
83
Steam
96
Metacritic
80

Score Breakdown

82.6

Critic Average

31 reviews

96

Steam User Score

22,805 reviews

80

Metacritic User Score

131 reviews

Disparity Breakdown

Steam Disparity
-13.3
Metacritic Disparity
+2.6
Combined Disparity
-5.3

Average of both sources

Review Timing

1 early (3%)19 launch window (61%)11 late (35%)