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Near DEADLine

Near DEADLine

Released: 8/12/2020

Originally made over the course of 37 consecutive full workdays. Don't crunch kids, we only did because the project was fun and the thrill of creating is what makes me happy:) Nick has slept approximately 164 hours since production started Brandon has consumed 127 cups of coffee during the production of this game Mike exported the same 9 songs too many ****ing times before they looped properly Work began late at night in July when Brandon committed to teaching Nick how to program There are multiple endings! Well 2 good ones and a baaad Play around in the main menu: it's got a full fledged drawing program with some secrets! The drawing program built in the menu is fairly primitive with a basic brush, erase, clear, and screenshot tool. Depending on your CPU the game may lag with too many dots on screen.

Originally made over the course of 37 consecutive full workdays. Don't crunch kids, we only did because the project was fun and the thrill of creating is what makes me happy:) Nick has slept approximately 164 hours since production started Brandon has consumed 127 cups of coffee during the production of this game Mike exported the same 9 songs too many ****ing times before they looped properly Work began late at night in July when Brandon committed to teaching Nick how to program There are multiple endings! Well 2 good ones and a baaad Play around in the main menu: it's got a full fledged drawing program with some secrets! The drawing program built in the menu is fairly primitive with a basic brush, erase, clear, and screenshot tool. Depending on your CPU the game may lag with too many dots on screen.

Originally made over the course of 37 consecutive full workdays. Don't crunch kids, we only did because the project was fun and the thrill of creating is what makes me happy:) Nick has slept approximately 164 hours since production started Brandon has consumed 127 cups of coffee during the production of this game Mike exported the same 9 songs too many ****ing times before they looped properly Work began late at night in July when Brandon committed to teaching Nick how to program There are multiple endings! Well 2 good ones and a baaad Play around in the main menu: it's got a full fledged drawing program with some secrets! The drawing program built in the menu is fairly primitive with a basic brush, erase, clear, and screenshot tool. Depending on your CPU the game may lag with too many dots on screen.

Critics
65
Steam
89

Score Breakdown

65.0

Critic Average

1 reviews

89

Steam User Score

72 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-23.9
Metacritic Disparity
N/A
Combined Disparity
-23.9

Average of both sources

Review Timing

0 launch window (0%)1 late (100%)