Space Grunts - Critic vs User Scores | ReviewDisparity
Space Grunts
Released: 1/12/2016
Space Grunts combines fast paced arcade action with turn-based gameplay. The year 2476, Earth’s space-federation has been building moon-bases across the galaxy. One of the newer moon-bases has been sending out distress signals.. You play as one of the Space Grunts, a team of “problem solvers”, and your mission is to find your way into the moon-base, and figure out what has happened. Find the lower levels of the moon-base, and get to the core of the problems. Key features: - Fast paced, instant, turn-based gameplay - Three unique classes of Grunts, each class has some unique characteristics when it comes to weapon and item usage. - Perma-death and procedural generation
Space Grunts combines fast paced arcade action with turn-based gameplay. The year 2476, Earth’s space-federation has been building moon-bases across the galaxy. One of the newer moon-bases has been sending out distress signals.. You play as one of the Space Grunts, a team of “problem solvers”, and your mission is to find your way into the moon-base, and figure out what has happened. Find the lower levels of the moon-base, and get to the core of the problems. Key features: - Fast paced, instant, turn-based gameplay - Three unique classes of Grunts, each class has some unique characteristics when it comes to weapon and item usage. - Perma-death and procedural generation
Space Grunts combines fast paced arcade action with turn-based gameplay. The year 2476, Earth’s space-federation has been building moon-bases across the galaxy. One of the newer moon-bases has been sending out distress signals.. You play as one of the Space Grunts, a team of “problem solvers”, and your mission is to find your way into the moon-base, and figure out what has happened. Find the lower levels of the moon-base, and get to the core of the problems. Key features: - Fast paced, instant, turn-based gameplay - Three unique classes of Grunts, each class has some unique characteristics when it comes to weapon and item usage. - Perma-death and procedural generation