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The Axis Unseen

The Axis Unseen

Released: 10/22/2024

Hunt monsters from folklore. Follow their tracks and blood trails. Pay attention to the wind direction so they can't smell you approaching. Almost all of the UI in the game exists in the world itself. You have to check your quiver to see how many arrows you have. Tattoos on your hand light up to show your health and active powers. Your bow shows how much energy you have collected from the creatures you have killed and how much sound you are making. The Axis Unseen features original music by Clifford Meyer, previously of the legendary post-metal bands ISIS and Red Sparowes. It is a unique blend of heavy metal and primitive instruments. The music dynamically adjusts to what is going on in the game. Sometimes it is atmospheric, other times it is intense metal. Upgrade your senses with the powers of the creatures. See scent particles. Feel the warmth left behind on their tracks. See colors that no human has ever seen. Your bow and arrow keeps you alive. Upgrade your bow or even find different arrow types such as fire, wind controlling or time distorting arrows. Experiment to see all the different ways the arrows can interact with each other, such as wind arrows making the fire spread faster. Find out what happened to the hunters who came before you and what secrets they uncovered by inspecting their journals and drawings. Where did this world come from? How do you stop the creatures from escaping into your world? The Axis Unseen is developed by Nate Purkeypile. Nate Purkeypile has been making games for 20+ years and worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3 and BloodRayne 2. He was the Lead Artist on Fallout 76 and the Co-Lead/Lead Artist on the Fallout 3 DLC, Point Lookout.

Hunt monsters from folklore. Follow their tracks and blood trails. Pay attention to the wind direction so they can't smell you approaching. Almost all of the UI in the game exists in the world itself. You have to check your quiver to see how many arrows you have. Tattoos on your hand light up to show your health and active powers. Your bow shows how much energy you have collected from the creatures you have killed and how much sound you are making. The Axis Unseen features original music by Clifford Meyer, previously of the legendary post-metal bands ISIS and Red Sparowes. It is a unique blend of heavy metal and primitive instruments. The music dynamically adjusts to what is going on in the game. Sometimes it is atmospheric, other times it is intense metal. Upgrade your senses with the powers of the creatures. See scent particles. Feel the warmth left behind on their tracks. See colors that no human has ever seen. Your bow and arrow keeps you alive. Upgrade your bow or even find different arrow types such as fire, wind controlling or time distorting arrows. Experiment to see all the different ways the arrows can interact with each other, such as wind arrows making the fire spread faster. Find out what happened to the hunters who came before you and what secrets they uncovered by inspecting their journals and drawings. Where did this world come from? How do you stop the creatures from escaping into your world? The Axis Unseen is developed by Nate Purkeypile. Nate Purkeypile has been making games for 20+ years and worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3 and BloodRayne 2. He was the Lead Artist on Fallout 76 and the Co-Lead/Lead Artist on the Fallout 3 DLC, Point Lookout.

Hunt monsters from folklore. Follow their tracks and blood trails. Pay attention to the wind direction so they can't smell you approaching. Almost all of the UI in the game exists in the world itself. You have to check your quiver to see how many arrows you have. Tattoos on your hand light up to show your health and active powers. Your bow shows how much energy you have collected from the creatures you have killed and how much sound you are making. The Axis Unseen features original music by Clifford Meyer, previously of the legendary post-metal bands ISIS and Red Sparowes. It is a unique blend of heavy metal and primitive instruments. The music dynamically adjusts to what is going on in the game. Sometimes it is atmospheric, other times it is intense metal. Upgrade your senses with the powers of the creatures. See scent particles. Feel the warmth left behind on their tracks. See colors that no human has ever seen. Your bow and arrow keeps you alive. Upgrade your bow or even find different arrow types such as fire, wind controlling or time distorting arrows. Experiment to see all the different ways the arrows can interact with each other, such as wind arrows making the fire spread faster. Find out what happened to the hunters who came before you and what secrets they uncovered by inspecting their journals and drawings. Where did this world come from? How do you stop the creatures from escaping into your world? The Axis Unseen is developed by Nate Purkeypile. Nate Purkeypile has been making games for 20+ years and worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3 and BloodRayne 2. He was the Lead Artist on Fallout 76 and the Co-Lead/Lead Artist on the Fallout 3 DLC, Point Lookout.

Critics
75
Steam
76

Score Breakdown

75.0

Critic Average

5 reviews

76

Steam User Score

327 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-0.5
Metacritic Disparity
N/A
Combined Disparity
-0.5

Average of both sources

Review Timing

3 early (60%)1 launch window (20%)1 late (20%)