ReviewDisparity Logo
ReviewDisparity

Critics, outlets, and games against player sentiment

HomeNewsGamesJournalistsOutletsLeaderboardsCompareAbout
Review Signal

Keep the data honest.

ReviewDisparity tracks how critics, outlets, and games compare with player opinion across Steam and Metacritic. The goal is simple: make disagreement visible instead of burying it in scattered scorecards.

Explore
Browse gamesBrowse journalistsBrowse outletsCompare entities
Site
AboutFAQTerms of ServicePrivacy Policy

© 2026 ReviewDisparity. Independent review disparity tracking.

Data sourced from publicly available information on OpenCritic, Steam, and Metacritic. ReviewDisparity is not affiliated with or endorsed by any of those services.

  1. Home/
  2. Games/
  3. The Elision Effect
The Elision Effect

The Elision Effect

Released: 5/31/2024

The last person finds themselves in an empty office. Not knowing what made everyone abandon these liminal spaces, they look for an exit. THE ELISION EFFECT IS A SHORT SURREAL PUZZLE GAME. You might be the last person in this building. Empty offices and locked doors. You try to keep moving. The place seems off, like it shouldn’t exist. It smells of old coffee stains, the fluorescent lights buzz, and corporate jazz plays on crappy speakers. You long for fresh air. An exit must be near. GAMEPLAY There's no overarching puzzle mechanic. You will have to figure out how to progress. Each room has a different mechanic. STYLE The game uses an oldschool low-resolution, low-poly graphical style. It is inspired by the liminal space trend, as well as classic games utilizing the empty office setting. The game may be eerie at times, but there are no jump-scares or other horror elements, besides a dark atmosphere. PHOTOSENSITIVITY WARNING A very small percentage of people may experience seizures from certain visual stimuli in video games, even without a history of epilepsy. If you experience symptoms like lightheadedness, or twitching, stop playing and consult a doctor. To reduce risk, play in a well-lit room and avoid playing when drowsy. GAME PROFILE Game Duration: 30 minutes (1-2 hours completionist). Made for the Indiepocalypse Zine. With custom music by AkAveryM.

The last person finds themselves in an empty office. Not knowing what made everyone abandon these liminal spaces, they look for an exit. THE ELISION EFFECT IS A SHORT SURREAL PUZZLE GAME. You might be the last person in this building. Empty offices and locked doors. You try to keep moving. The place seems off, like it shouldn’t exist. It smells of old coffee stains, the fluorescent lights buzz, and corporate jazz plays on crappy speakers. You long for fresh air. An exit must be near. GAMEPLAY There's no overarching puzzle mechanic. You will have to figure out how to progress. Each room has a different mechanic. STYLE The game uses an oldschool low-resolution, low-poly graphical style. It is inspired by the liminal space trend, as well as classic games utilizing the empty office setting. The game may be eerie at times, but there are no jump-scares or other horror elements, besides a dark atmosphere. PHOTOSENSITIVITY WARNING A very small percentage of people may experience seizures from certain visual stimuli in video games, even without a history of epilepsy. If you experience symptoms like lightheadedness, or twitching, stop playing and consult a doctor. To reduce risk, play in a well-lit room and avoid playing when drowsy. GAME PROFILE Game Duration: 30 minutes (1-2 hours completionist). Made for the Indiepocalypse Zine. With custom music by AkAveryM.

The last person finds themselves in an empty office. Not knowing what made everyone abandon these liminal spaces, they look for an exit. THE ELISION EFFECT IS A SHORT SURREAL PUZZLE GAME. You might be the last person in this building. Empty offices and locked doors. You try to keep moving. The place seems off, like it shouldn’t exist. It smells of old coffee stains, the fluorescent lights buzz, and corporate jazz plays on crappy speakers. You long for fresh air. An exit must be near. GAMEPLAY There's no overarching puzzle mechanic. You will have to figure out how to progress. Each room has a different mechanic. STYLE The game uses an oldschool low-resolution, low-poly graphical style. It is inspired by the liminal space trend, as well as classic games utilizing the empty office setting. The game may be eerie at times, but there are no jump-scares or other horror elements, besides a dark atmosphere. PHOTOSENSITIVITY WARNING A very small percentage of people may experience seizures from certain visual stimuli in video games, even without a history of epilepsy. If you experience symptoms like lightheadedness, or twitching, stop playing and consult a doctor. To reduce risk, play in a well-lit room and avoid playing when drowsy. GAME PROFILE Game Duration: 30 minutes (1-2 hours completionist). Made for the Indiepocalypse Zine. With custom music by AkAveryM.

Critics
55
Steam
94

Score Breakdown

55.0

Critic Average

1 reviews

94

Steam User Score

177 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-38.8
Metacritic Disparity
N/A
Combined Disparity
-38.8

Average of both sources

Review Timing

1 launch window (100%)0 late (0%)