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The RPG

The RPG

Released: 8/7/2025

Imagine any fantasy RPG, but with traditional aspects simplified and turned inside out. You don't need to eat food to heal - just pluck a piece of bread into a wound. No need to sort out what’s to sell to a merchant: everything you collect is simply considered as "loot" and you sell a pile of such loot by weight. There is an inventory and leveling up, but no complex skill-trees and inventory management. The Dragon, the main antagonist(?), constantly glitches and breaks the game's rules. Find out why! Well... or don't. It's your choice, and it matters, like choices in RPGs should. NO FISHING MINI-GAMES. Dungeons are held by the Island’s administration. There is a technical floor, the workers of which make sure that torches are lit, traps are working and monsters are healed after a raid. Gritty secrets are hidden on the lowest floors, which can give you a chance to completely flip the storyline. Carefully plan your targets, moves and ammo. Get ready to sweat! Stock up with torches. There are plenty of places to explore! You're stuck on an Adventure Island. There's a local attraction - the Dungeon, where you can raid, explore, loot, gain experience and level up. Just buy an adventurer's ticket, pass a turnstile, enter the elevator and choose the floor. The workers of the Island's administration make sure that traps are working, torches are lit and monsters are healed after raids. At the first glance, everything seems PERFECT for an aspiring adventurer, so why leave? Turns out that everything is not as it seems. There's a dark, dirty secret that the Cool King is hiding. Which is not cool. Monsters are tired of the constant respawn loop, their lives are like a groundhog day. But the main monster, the Glitchy Dragon, went out of control and broke the game's rules in order to find the right person for his (in)genius plan. Maybe it's you? It's up to you to decide!

Imagine any fantasy RPG, but with traditional aspects simplified and turned inside out. You don't need to eat food to heal - just pluck a piece of bread into a wound. No need to sort out what’s to sell to a merchant: everything you collect is simply considered as "loot" and you sell a pile of such loot by weight. There is an inventory and leveling up, but no complex skill-trees and inventory management. The Dragon, the main antagonist(?), constantly glitches and breaks the game's rules. Find out why! Well... or don't. It's your choice, and it matters, like choices in RPGs should. NO FISHING MINI-GAMES. Dungeons are held by the Island’s administration. There is a technical floor, the workers of which make sure that torches are lit, traps are working and monsters are healed after a raid. Gritty secrets are hidden on the lowest floors, which can give you a chance to completely flip the storyline. Carefully plan your targets, moves and ammo. Get ready to sweat! Stock up with torches. There are plenty of places to explore! You're stuck on an Adventure Island. There's a local attraction - the Dungeon, where you can raid, explore, loot, gain experience and level up. Just buy an adventurer's ticket, pass a turnstile, enter the elevator and choose the floor. The workers of the Island's administration make sure that traps are working, torches are lit and monsters are healed after raids. At the first glance, everything seems PERFECT for an aspiring adventurer, so why leave? Turns out that everything is not as it seems. There's a dark, dirty secret that the Cool King is hiding. Which is not cool. Monsters are tired of the constant respawn loop, their lives are like a groundhog day. But the main monster, the Glitchy Dragon, went out of control and broke the game's rules in order to find the right person for his (in)genius plan. Maybe it's you? It's up to you to decide!

Imagine any fantasy RPG, but with traditional aspects simplified and turned inside out. You don't need to eat food to heal - just pluck a piece of bread into a wound. No need to sort out what’s to sell to a merchant: everything you collect is simply considered as "loot" and you sell a pile of such loot by weight. There is an inventory and leveling up, but no complex skill-trees and inventory management. The Dragon, the main antagonist(?), constantly glitches and breaks the game's rules. Find out why! Well... or don't. It's your choice, and it matters, like choices in RPGs should. NO FISHING MINI-GAMES. Dungeons are held by the Island’s administration. There is a technical floor, the workers of which make sure that torches are lit, traps are working and monsters are healed after a raid. Gritty secrets are hidden on the lowest floors, which can give you a chance to completely flip the storyline. Carefully plan your targets, moves and ammo. Get ready to sweat! Stock up with torches. There are plenty of places to explore! You're stuck on an Adventure Island. There's a local attraction - the Dungeon, where you can raid, explore, loot, gain experience and level up. Just buy an adventurer's ticket, pass a turnstile, enter the elevator and choose the floor. The workers of the Island's administration make sure that traps are working, torches are lit and monsters are healed after raids. At the first glance, everything seems PERFECT for an aspiring adventurer, so why leave? Turns out that everything is not as it seems. There's a dark, dirty secret that the Cool King is hiding. Which is not cool. Monsters are tired of the constant respawn loop, their lives are like a groundhog day. But the main monster, the Glitchy Dragon, went out of control and broke the game's rules in order to find the right person for his (in)genius plan. Maybe it's you? It's up to you to decide!

Critics
65
Steam
87

Score Breakdown

65.0

Critic Average

3 reviews

87

Steam User Score

788 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-22.3
Metacritic Disparity
N/A
Combined Disparity
-22.3

Average of both sources

Review Timing

1 early (33%)2 launch window (67%)0 late (0%)