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  3. Void and Meddler
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Void and Meddler

Released: 10/28/2015

Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A single night intrusion into Fyn's life and hopes. Tired of the last two years she spent wandering without a goal and without memories, among disenchanted strangers, and pitiless scavengers, Fyn decided to put an end to all of this. She’ll have a few hours to make things right, and seek strong, pure and substantial memories. In a city where genders and species melt into each other, maybe she’ll find the long lost touch of humanity missing from her life. The idea behind Void & Meddler was to create a game that looks like its creators, two musicians nurtured by noise rock from the 80's, synthwave, road trips and cyberpunk literature. Together, we conjured the narration, we created No Wave, we tamed the weird, we fucked in an orgy of wires, neons and white noise. Distance doesn’t corrupt anything. Amps were set aside for a while, and we dived head first into another sphere we loved, full of code, textures and pixel art.

Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A single night intrusion into Fyn's life and hopes. Tired of the last two years she spent wandering without a goal and without memories, among disenchanted strangers, and pitiless scavengers, Fyn decided to put an end to all of this. She’ll have a few hours to make things right, and seek strong, pure and substantial memories. In a city where genders and species melt into each other, maybe she’ll find the long lost touch of humanity missing from her life. The idea behind Void & Meddler was to create a game that looks like its creators, two musicians nurtured by noise rock from the 80's, synthwave, road trips and cyberpunk literature. Together, we conjured the narration, we created No Wave, we tamed the weird, we fucked in an orgy of wires, neons and white noise. Distance doesn’t corrupt anything. Amps were set aside for a while, and we dived head first into another sphere we loved, full of code, textures and pixel art.

Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A single night intrusion into Fyn's life and hopes. Tired of the last two years she spent wandering without a goal and without memories, among disenchanted strangers, and pitiless scavengers, Fyn decided to put an end to all of this. She’ll have a few hours to make things right, and seek strong, pure and substantial memories. In a city where genders and species melt into each other, maybe she’ll find the long lost touch of humanity missing from her life. The idea behind Void & Meddler was to create a game that looks like its creators, two musicians nurtured by noise rock from the 80's, synthwave, road trips and cyberpunk literature. Together, we conjured the narration, we created No Wave, we tamed the weird, we fucked in an orgy of wires, neons and white noise. Distance doesn’t corrupt anything. Amps were set aside for a while, and we dived head first into another sphere we loved, full of code, textures and pixel art.

Critics
50

Score Breakdown

50.0

Critic Average

1 reviews

N/A

Steam User Score

Less than 50 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
N/A
Metacritic Disparity
N/A
Combined Disparity
N/A

Average of both sources

Review Timing

1 launch window (100%)0 late (0%)