ReviewDisparity Logo
ReviewDisparity

Critics, outlets, and games against player sentiment

HomeNewsGamesJournalistsOutletsLeaderboardsCompareAbout
Review Signal

Keep the data honest.

ReviewDisparity tracks how critics, outlets, and games compare with player opinion across Steam and Metacritic. The goal is simple: make disagreement visible instead of burying it in scattered scorecards.

Explore
Browse gamesBrowse journalistsBrowse outletsCompare entities
Site
AboutFAQTerms of ServicePrivacy Policy

© 2026 ReviewDisparity. Independent review disparity tracking.

Data sourced from publicly available information on OpenCritic, Steam, and Metacritic. ReviewDisparity is not affiliated with or endorsed by any of those services.

  1. Home/
  2. Games/
  3. Witcheye
Witcheye

Witcheye

Released: 8/27/2020

Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack. Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero. - Unique, intuitive controls, for a fresh take on a classic gameplay style - 50+ fast-paced levels full of unique elements, including over 100 enemies, minibosses, and bosses - Crisp pixel art visuals - 30+ track original soundtrack - Unlockable bonus modes and challenges, including a hard mode with fully remixed enemies and levels - Robust speedrun features, including player ghosts and timers with built-in splits

Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack. Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero. - Unique, intuitive controls, for a fresh take on a classic gameplay style - 50+ fast-paced levels full of unique elements, including over 100 enemies, minibosses, and bosses - Crisp pixel art visuals - 30+ track original soundtrack - Unlockable bonus modes and challenges, including a hard mode with fully remixed enemies and levels - Robust speedrun features, including player ghosts and timers with built-in splits

Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack. Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero. - Unique, intuitive controls, for a fresh take on a classic gameplay style - 50+ fast-paced levels full of unique elements, including over 100 enemies, minibosses, and bosses - Crisp pixel art visuals - 30+ track original soundtrack - Unlockable bonus modes and challenges, including a hard mode with fully remixed enemies and levels - Robust speedrun features, including player ghosts and timers with built-in splits

Critics
74
Steam
88

Score Breakdown

73.7

Critic Average

17 reviews

88

Steam User Score

227 reviews

N/A

Metacritic User Score

Less than 20 reviews

Disparity Breakdown

Steam Disparity
-14.5
Metacritic Disparity
N/A
Combined Disparity
-14.5

Average of both sources

Review Timing

16 launch window (94%)1 late (6%)