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Elijah Gonzalez

Elijah Gonzalez

83.2
Avg Score Given
-5.7
Steam Disparity
+10.7
MC Disparity
+2.5
Combined Disparity
14
Reviews
7 early reviews (before release)|7 launch window reviews (within 60 days of release)|0 late reviews

Scoring Pattern

70
Lowest Score
95
Highest Score
8.0
Score Spread(variance in their own scores)

Low score spread detected. This reviewer may use a narrow scoring range or binary scoring system.

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

11/11/2025

Launch Window
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While Possessor(s) doesn’t fully break from a crowded field of search-action games, its compelling characters and pointed commentary give it some personality of its own. If you’re eager to explore man-made horrors, this flaming wreck of a company town will provide.

Critic
70
Steam
79-9.2
Metacritic
N/A
Combined
79-9.2

7/24/2025

Launch Window
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Through its unsettling atmosphere and total commitment to digital misery, this is an effective experiment that taps into how many of us are feeling about our increasingly tech-company-driven future: that is, very badly.

Critic
80
Steam
93-12.7
Metacritic
60+20.0
Combined
76+3.7

It may not reinvent the wheel, but Monster Train 2’s clever modifications ensure this train keeps chugging along smoothly.

Critic
88
Steam
96-7.6
Metacritic
80+8.0
Combined
88+0.2

Although The Midnight Walk’s interactive elements can’t match the artistry of its hand-molded clay figures, that doesn’t dampen how impressive this audiovisual journey is at its best.

Critic
85
Steam
93-8.1
Metacritic
83+2.0
Combined
88-3.1

All in all, Ender Magnolia: Bloom in the Mist doesn’t just take inspiration from the best games in this style; it has its own essential lessons to impart.

Critic
91
Steam
96-4.5
Metacritic
82+9.0
Combined
89+2.3

Upfront, Alien: Rogue Incursion delivers exactly what you’d want from an Aliens-inspired VR game: the horror of being chased by these iconic movie monsters and the thrill of blasting them into green goo with your Pulse Rifle. But while this mission starts strong, it eventually spins its wheels, stretching out the experience for too long before ending on a disappointing cliffhanger—while it isn’t specified in the title, this is actually only Alien: Rogue Incursion Part One, with Part Two still on the way. Add in lots of technical issues and a huge accessibility shortcoming in not having teleportation movement options for people prone to motion sickness, and you have a much rockier ride than it initially appeared. With its high highs and low lows, Rogue Incursion is a little too accurate a microcosm of the Alien experience.

Critic
71
Steam
N/A
Metacritic
60+11.0
Combined
60+11.0

Still, even with these notable accessibility issues and other flaws, I can’t help but be extremely impressed with Rivals of Aether II for catching lightning in a bottle. It not only mimics but also builds on one of the best competitive games ever made, emulating its expressive battles so fast they make eyeballs bleed and finger joints explode. The cast is varied, the combos are dynamic, and the core movement is electric. Like with any fighting game, I’m sure there will be some competitive hiccups (some are already unhappy with how strong crouch canceling is), but what we have here is a rewarding platform fighter that controls like a dream—I wish that it did more to on-board new players, and was less limited outside of multiplayer, but for genre veterans, this core feel is the most important piece. While it’s way too early to tell if the game will fully capture Melee’s magic, it’s come closer than I thought possible, and that’s no small feat.

Critic
89
Steam
80+8.9
Metacritic
75+14.0
Combined
78+11.5

While Mouthwashing certainly won’t be for everyone, its unsettling sights and slow-burn narrative are difficult to scrub from memory. It builds toward brutal reveals with style and purpose as its fragmented storytelling forces us to fill in the gaps—its suggestions of violence are often worse than the real thing. It has plenty of terrifying sights, but perhaps its scariest element is how it puts us in the headspace of someone committing increasingly awful acts, all conveyed via distressing moments of interactivity that make you feel complicit in the butchery. Through its portrayal of desperation and crushing guilt, Mouthwashing is as cold as the vacuum of space.

Critic
87
Steam
95-8.5
Metacritic
79+8.0
Combined
87-0.2

While I wish it was a tad more punishing, I still had a blast orchestrating complicated turns that involved teleporting allies across the map, utilizing diverse powers, and, of course, knocking hapless cronies out windows. But, perhaps its greatest accomplishment is how it escapes the inertia of countless other modern war games that feel like the product of the military-industrial complex. I guess all it took to avoid these tropes was not being in the back pocket of the US armed forces, a bit of empathy, and a guy who looks like Gandalf with a magic-infused M16. Who knew?.

Critic
87
Steam
98-11.1
Metacritic
81+6.0
Combined
90-2.5

7/15/2024

Early Review
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Even with these notable problems, SCHiM still makes for a breezy time. While its level design and storytelling lack depth, its core movement feels so good you’ll be able to forgive this for much of its runtime as you dart through well-rendered street corners. There is a coherent vibe found in the sharp art design, idyllic vistas, and low-key score, which creates a soothing ambiance that makes it easy to unwind. Although I wish it ultimately gave more to chew on, cruising through SCHiM is a decent way to spend a lazy summer afternoon.

Critic
70
Steam
75-4.8
Metacritic
60+10.0
Combined
67+2.6

Still, despite these problems, I’m glad I took the journey across Laika: Aged Through Blood’s barren hellscape. Despite its extreme violence and unapologetic bleakness, this space is defined by a surprising emotional range thanks to its compelling protagonist and her brutal quest to save those she loves. Motorcycle treks through the wastes are backed by a soundtrack that teases out pain only partially staunched by the thrills of motorcycle-backed duels. And perhaps most notably, it works as an underrepresented game about motherhood, detailing both the unfair expectations and triumphs that come from being a mom. It’s an experience capable of conjuring powerful feelings: disgust, despair, and a smoldering hope that our gunslinger’s actions can improve the lot of those closest to her.

Critic
84
Steam
92-8.1
Metacritic
75+9.0
Combined
84+0.4

Between its cohesive aesthetic, the bounty of clever features, and crisp central gameplay, it’s one of the most impressive entries the genre has seen in some time.

Critic
95
Steam
84+11.0
Metacritic
75+20.0
Combined
79+15.5

But even as its second half failed to match what came earlier, Wo Long: Fallen Dynasty is a finely honed delight. Its action is precise and responsive, and learning the intricacies of each adversary is exceedingly fulfilling. While I wish its back stretch was either pared down or had a wider variety of foes, this is a rare title that induces trance-like focus and euphoric moments of victory. It may not quite reach the heights of the works that inspired it, but it’s not far off.

Critic
88
Steam
49+38.2
Metacritic
67+20.5
Combined
58+29.3

11/25/2022

Launch Window
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undefined.Taken as a whole, what you get out of this experience will vary dramatically based on how much its melancholy tone and setting make up for its sometimes unforgiving design elements. Although its boss fights are an annoyance, the haunting atmosphere, contemplative character writing, and well-realized space leave a far greater impression than its gameplay gaffes, repeatedly pulling me back into this world. There have been many cracks at this genre since Metroid's chiptune synths first accentuated its foreboding alien backdrop, but few emulate and transcend its ambiance as well as Ghost Song.

Critic
80
Steam
83-3.1
Metacritic
69+11.0
Combined
76+3.9