Menu
Theme
C

Charles Harte

79.8
Avg Score Given
-3.3
Steam Disparity
+6.5
MC Disparity
+1.6
Combined Disparity
29
Reviews
6 early reviews (before release)|19 launch window reviews (within 60 days of release)|4 late reviews

Scoring Pattern

50
Lowest Score
100
Highest Score
12.3
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

1/5/2026

Launch Window
Read Review

Death Howl is cohesive and well-crafted. The game's dour tone complements its surreal art style and soundtrack. Its myriad genres coalesce into consistently engaging combat and tactics. But most of all, across story and gameplay, Ro's journey taught me to embrace obstacles to overcome them. Having reached its end, it's a journey I'm glad to have taken.

Critic
88
Steam
93-5.8
Metacritic
84+3.5
Combined
89-1.1

Kirby Air Riders is an inflexible experience, forcing the player to learn its mechanics and engage with all its modes to get the most out of it, and it's a better game for it. Its gameplay is simple to learn but hard to master, and with such a variety of machines and modes, there are a lot of different definitions of what that mastery looks like. It's a game with a strong, unique identity that likely won't unseat your favorite racing game, but it isn't trying to. Kirby Air Riders is a star shining for no one but itself, and I can't help but respect it for that.

Critic
85
Steam
N/A
Metacritic
87-2.0
Combined
87-2.0

10/3/2025

Launch Window
Read Review

Consume Me is teeming with creativity and personality, and for that, it's earned a special place in my heart.

Critic
83
Steam
93-10.2
Metacritic
58+24.5
Combined
75+7.2

9/25/2025

Launch Window
Read Review

Melinoë's journey showcases Supergiant's expert world-building, combat design, and sharp dialogue to a degree that somehow surpasses one of my all-time favorite games. Godlike, indeed.

Critic
100
Steam
96+4.3
Metacritic
86+14.0
Combined
91+9.2

9/23/2025

Launch Window
Read Review

Some will enjoy struggling to climb sandy dunes and laughing at their friends falling down the same cliffside for the hundredth time, but no amount of creative appreciation will change how I felt playing Baby Steps. Every time I put the controller down, I dreaded picking it back up.

Critic
60
Steam
92-31.6
Metacritic
55+5.0
Combined
73-13.3

9/15/2025

Launch Window
Read Review

The game is intentionally abstract and open to interpretation, so you'll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.

Critic
80
Steam
88-8.3
Metacritic
74+6.0
Combined
81-1.2

With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It's an easy recommendation for anyone even slightly interested in puzzle games.

Critic
88
Steam
98-10.1
Metacritic
78+9.5
Combined
88-0.3

On paper, I don't mind the lack of story, competitive modes, or procedurally generated content, but when the gameplay isn't engaging or interesting enough to keep me playing, the lack of other game modes is especially glaring. Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.

Critic
60
Steam
64-4.3
Metacritic
52+8.0
Combined
58+1.8

It doesn't have enough Pac-Man for fans of that franchise, and its Metroidvania elements are too weak to appeal to fans of the genre, so why did they make a Pac-Man Metroidvania? After spending 40 hours with the game, I still don't know, and that makes it difficult to recommend.

Critic
50
Steam
57-6.7
Metacritic
71-21.0
Combined
64-13.9

The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.

Critic
93
Steam
96-3.1
Metacritic
80+12.5
Combined
88+4.7

The Midnight Walk is a rare case of a book best judged by its cover. If its aesthetic speaks to you, you'll have a pleasant, spooky journey alongside Potboy.

Critic
80
Steam
93-13.1
Metacritic
83-3.0
Combined
88-8.1

4/16/2025

Launch Window
Read Review

Blue Prince is everything I want in an indie game: a unique, creative idea brought to life with expert execution. Its combination of roguelikes and puzzle games feels effortless, with each aspect boosting my enjoyment of the other.

Critic
95
Steam
87+8.2
Metacritic
77+18.0
Combined
82+13.1

Thanks to its vibrant art, music, and storytelling, I had a wonderful time with South of Midnight. Its narrative goes to some surprisingly dark places, yet it still brims with whimsy, making it a fitting adaptation of the source mythology's similar tone.

Critic
85
Steam
94-9.3
Metacritic
68+17.0
Combined
81+3.8

4/1/2025

Launch Window
Read Review

I don't regret my time with Atomfall. It knows what it wants to be, with a reasonable scope and solid shooting mechanics. But issues with the skill system, its underbaked stealth, and an unengaging narrative are asterisks too large to ignore. Like the world it depicts, something exciting and unique lies at Atomfall's core. I just wish it wasn't walled off by my laundry list of frustrations.

Critic
70
Steam
78-8.5
Metacritic
66+4.0
Combined
72-2.2

The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering the rest of its secrets.

Critic
88
Steam
47+40.8
Metacritic
71+16.5
Combined
59+28.6

While I hope 1000xResist will inspire sequels, successors, or copycats, it certainly exists as a bright memory in my mind. A story that remains, and remains, and remains.

Critic
95
Steam
95+0.1
Metacritic
82+13.0
Combined
88+6.5

3/24/2025

Late Review
Read Review

Arco tells a story about consequence, sacrifice, colonialism, revenge, and grief. From small, funny exchanges between siblings to the dramatic, overarching plot connecting the main characters, the phenomenal writing is only elevated by how the player can affect it. The ending I got was a fitting conclusion you'd expect to see in any classic Western film, and I'm eager to return to see how dark it gets if I make different choices.

Critic
90
Steam
96-6.1
Metacritic
N/A
Combined
96-6.1

Ultimately, Marvel Rivals is not a revolution in game design, but a culmination of the successful shooters that came before it. Its gameplay is tight and balanced, its characters are satisfying to use, and I'm coming back to play more every night. I have gripes with the distribution of hero roles, but it doesn't spoil the game as a whole. Marvel Rivals isn't finding success because it's a cash grab, it's finding success because it's earned it.

Critic
85
Steam
77+7.7
Metacritic
69+16.0
Combined
73+11.8

At multiple points in the game, text flashes on the screen saying, "I hope this hurts," an ambiguous message from one character to another. We never learn who says it to who, but it's a particularly dark line: an explicit desire for suffering in a story where everyone is suffering in their own ways already.

Critic
88
Steam
95-8.0
Metacritic
79+8.5
Combined
87+0.3

Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs, especially in a genre flooded with quality indies, because Zau's journey – and Zuberi's parallel journey – are stories I'll be thinking about for quite some time

Critic
75
Steam
83-7.7
Metacritic
49+26.0
Combined
66+9.2
Page 1 of 2Next