Arthur Gies
Scoring Pattern
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
“It is frequently a game which occupies two opposite spaces simultaneously. It is the best game. It is also the worst game. No game has ever made me as miserable as Dota 2 has. But no game has made me feel so consistently rewarded for my time, and as consistently, wonderfully connected to the friends I play it with.”
8/14/2017
Early Review“If more of what Sonic is what you want, then this is very much that, but more, and bigger, and faster. But for me, as someone with fond memories but key criticisms, Sonic Mania seems content to paint over some of the series' problems rather than fix them, making for a game that falls a little short of what might have been.”
5/25/2017
Late Review“Ultra Street Fighter 2's pedigree can't make up for its shortcomings, or justify its price tag”
“As a mystery, a deep-space haunted house with dozens of stories of tragedy and humanity to tell, Prey is a remarkably successful archaeological expedition — and it manages to compellingly ruminate on what it means to be .”
3/20/2017
Early Review“Andromeda succeeds, despite a host of problems”
3/2/2017
Early Review“I guess, in the end, it's not just that Breath of the Wild signals that Zelda has finally evolved and moved beyond the structure it's leaned on for so long. It's that the evolution in question has required Nintendo to finally treat its audience like intelligent people. That newfound respect has led to something big, and different, and exciting. But in an open world full of big changes, Breath of the Wild also almost always feels like a Zelda game — and establishes itself as the first current, vital-feeling Zelda in almost 20 years.”
2/16/2017
Early Review“Halo Wars 2 can't stick its landing, but it remains accessible without feeling dumbed down”
12/5/2016
Early Review“Dead Rising 4 isn't always smart, but it's rarely boring”
11/16/2016
Launch Window“Dishonored's 'whalepunk' world remains stunning”
10/24/2016
Early Review“Titanfall 2 has the basics down, but loses much of the focus”
10/17/2016
Early Review“Battlefield 1 succeeds far beyond expectations”
10/6/2016
Early Review“Gears of War 4 is a remarkably complete package.”
“A boring collect-a-thon and empty open world drag down Recore's strong fundamentals”
8/19/2016
Early Review“Mankind Divided's cybernetic playground feels fresh, even if it doesn't go as far as expected”
7/25/2016
Early Review“Headlander isn't Double Fine's funniest game, but it's one of its most consistently fun”
7/8/2016
Early Review“At around six hours long, Song of the Deep doesn't have enough time to become a disaster, and there are redeeming aspects of it. The character, the voiceover, the presentation are all a change of pace from the video game status quo, and the sense of discovery the first half offers is welcome. But it's hard to shake the feeling of a game with potential that never quite figures out how to deliver on it.”
6/6/2016
Early Review“Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.”
5/19/2016
Launch Window“Doom struggles somewhat to finish what it starts, and for a franchise that practically created what we understand as shooter multiplayer 22 years ago, its largely flavorless multiplayer is surprising. But on the whole, as a new interpretation of one of gaming's most formative, difficult to pin down cyphers, id has done a pretty great job in making something that feels familiar and fresh, and, most importantly, pretty damned fun.”
4/1/2016
Early Review“Quantum Break is a surprising success”
3/16/2016
Launch Window“The Division's MMO aspirations get in the way of its shooter fundamentals”
