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Matheus Bigai Ferreira

73.3
Avg Score Given
-25.1
Steam Disparity
+8.0
MC Disparity
-25.1
Combined Disparity
3
Reviews
1 early reviews (before release)|1 launch window reviews (within 60 days of release)|1 late reviews

Scoring Pattern

60
Lowest Score
90
Highest Score
15.3
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

Despite some positive points in its narrative and visual presentation, The Last Case of John Morley presents too many issues to be easily recommended. The gameplay is weak and uninspired, and this is further compounded by serious flaws in the Portuguese localization, such as gender agreement errors—especially when female characters are speaking—which significantly break immersion. This is a game that clearly deserved more care and polish to truly stand out and overcome its limitations. Still, due to its short runtime, many of these problems do not become as evident as they otherwise might, making the experience somewhat more tolerable for players looking for a quick, story-driven journey.

Critic
60
Steam
85-25.1
Metacritic
N/A
Combined
85-25.1

11/14/2025

Late Review
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I can easily recommend giving this game a try, especially if you enjoy narrative-driven titles like Life is Strange. Even though there are a few aspects that might hinder the experience, they’re minimal compared to everything the game does right. 1000xRESIST deserves to be experienced by as many people as possible, even more so thanks to its excellent Portuguese localization. It’s a beautiful, moving game that became a very special experience for me, so go ahead and give it a chance without hesitation.

Critic
90
Steam
95-4.9
Metacritic
82+8.0
Combined
88+1.5

11/2/2025

Early Review
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The game has fantastic artwork, from the sins to the demons, everything is visually striking. Even the scenery, though simple, with its earthy, bluish ground, has personality. The problem is that there seems to be only one level, sustained by the same music and with a huge variation in available abilities. In the end, Devil Jam leaves the feeling of a game with great potential that fell short.

Critic
70
Steam
73-3.4
Metacritic
N/A
Combined
73-3.4