Sonia Heng
Scoring Pattern
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
1/23/2026
Launch Window“If you haven’t played since finishing the base game, Cult of the Lamb: Woolhaven is absolutely worth your time. Even if you’ve kept up with every update, the additional ~20 hours of content feels substantial, meaningful, and very on-brand. For me, it was more than worth the investment.”
1/9/2026
Late Review“Cozy Caravan is an easy game to wind down with, and I found myself happily pottering around Harvestvale at my own pace. While its lofi soundtrack and gentle pacing occasionally tipped into drowsy territory, it ultimately delivers exactly what it sets out to be: a calm, comforting, cosy caper.”
12/2/2025
Launch Window“After sinking 30 hours into the game over the weekend (yes, really), I’m happy to report that Two Point Museum: Zooseum has absolutely lured me back with its charming, chaos-filled exhibits.”
8/4/2025
Launch Window“Catto’s Post Office is a brilliant little mail delivery game developed by Brisbane-based indie devs In Shambles Studio and published by CULT Games (Go-Go Town). It’s the perfect palate cleanser between heavier games, or a sweet wind down if you’re after something short, cute, and cosy.”
5/28/2025
Early Review“At first glance, Projected Dreams looks more like a motor-skill exercise for children than a game, but it quickly became clear that it was much more than that.”
4/18/2025
Launch Window“If you’ve ever wanted a game that blends brain-tickling puzzles with bloomin’ adorable charm, Tempopo might just be your jam — strawberry-flavoured and served with a soothing synth soundtrack.”
1/14/2025
Launch Window“Threefold Recital’s world is a feast for the senses — and the brain. But between the lore dumps, repetitive sections, and unskippable dialogue, it left me more fatigued than enlightened.”
10/11/2024
Launch Window“While I thought its Animal Crossing influences would be right up my alley, it ultimately left me feeling dissatisfied with a buggy playthrough.”
