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Charlie Kelly

74.7
Avg Score Given
-10.9
Steam Disparity
+6.5
MC Disparity
-2.2
Combined Disparity
78
Reviews
23 early reviews (before release)|49 launch window reviews (within 60 days of release)|6 late reviews

Scoring Pattern

35
Lowest Score
100
Highest Score
12.7
Score Spread(variance in their own scores)

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

I’ve played and reviewed a lot of remakes. Many somewhat fall flat on the basis of not saying or doing a damn thing important. Shining out through all that noise in Trails in the Sky 1st Chapter. It’s a hallmark in how it recaptures a JRPG classic, steadfast and headstrong in justifying its existence as it invites returning fans and even newcomers to what they’ve been missing out on all these years. Travelling the great unknown with Estelle and Joshua again has been an unbelievable privilege and delight, following their story and connection as a colourful cast joins in tow. There’s barely a bump on the road on the journey, allowing players to soak in the world of Liberl in all its monster-hunting, government-conspiracy-unravelling glory. Job well done, Nihon, you’ve stuck the landing.

Critic
90
Steam
96-5.8
Metacritic
89+1.0
Combined
92-2.4

Daemon X Machina: Titanic Scion isn't the improvement on its predecessor that fans were hoping for. What's found within is a scrap heap of a game, featuring poor optimisation, a drab story, tropes and pacing that override and overrule the mostly fun loop and deep mech customisation. It'll technically fly and get the job done, sure, but you won't be truly soaring or seeing great heights here. Mission failed, we'll get 'em next time.

Critic
45
Steam
66-20.8
Metacritic
57-12.0
Combined
61-16.4

With Drag x Drive, Nintendo's latest multiplayer jaunt is both the things we hoped for and the things we feared. It feels immersive and thrilling in the middle of matches to be giving it your all as you speed across a court and try to sink shots as best you can, being one with the chaos. Similarly, it's a concept and control scheme that we haven't seen before in games, one that deserves credit. In the same breath, though, this hyper-specific control scheme and skill ceiling will leave a lot of players, both casual and lesser-abled, behind with how demanding it can be. It doesn't help that the Nintendo charm isn't quite there, nor is there enough substantial side content. Fun in controlled doses, Drag x Drive remains a game I will eagerly keep an eye on, hoping and praying it gets the post-launch support, quality of life and updates it needs to be the hallmark of quirky and accessible multiplayer game design it is so clearly desperately trying to be.

Critic
60
Steam
N/A
Metacritic
50+10.0
Combined
50+10.0

MAGES. Inc. delivered and then some with Iwakura Aria. What's within is an electric and rich visual novel story, a page-turner that is filled to the brim with memorable and beautiful prose as it expertly weaves its themes. Better yet, it sands off all the rough edges of the genre with quality-of-life improvements. Where there's sacrifice and power found within the halls of the Iwakura mansion, there's also love, adoration and devotion. Whether it's in protagonist Ichiko's investment in the illustrious Aria or the player following along at every beat, you're both in for an artful and magnificent ride.

Critic
90
Steam
N/A
Metacritic
83+7.0
Combined
83+7.0

Dead Take is a solid adventure for the FMV genre that provides an eerie and moody atmosphere set in the Hollywood hills. What's there is an intriguing exploration of the powers that be and the dog-eat-dog nature of the film industry, and how it can consume people. It may not contain the deepest or most complex puzzle, nor does it make replayability easy for optional objectives, but you don't stay for that. What you're there for is the stellar performances; the likes of Ben Starr, Neil Newbon, Laura Bailey and more giving it their utmost all to deliver you a sufficiently chilling horror experience. There are horrors in that mansion, and though not all in there may delight, it's a worthwhile and memorable jaunt behind Hollywood's closed doors.

Critic
75
Steam
88-12.8
Metacritic
87-12.0
Combined
87-12.4

With the release of PATAPON 1+2 Replay comes vibrant and wonderful flashbacks to a colourful, vibrant, arcade-y and, most importantly, fun, era of games that don't really exist anymore. It was a joy for me to visit these games for the first time, and I'm finally well invested in the majesty and magic of the RTS and rhythm fusion harmony that the franchise is known for. With how grandiose and exciting the battles get with their devotion to music and busy, frantic chaos that explode across the screen, I'd be hard-pressed to find any fan, new or old, who doesn't find joy here, smiling like a huge dork as your units chant and stomp across the world. Though there's still the oddball of funk, including some poor tutorialisation in the first game and real brick wall moments that require grind, I'm glad PATAPON is back in a largely unaffected package. Players should jump right into this here nostalgia-infused release. The water's fine, and you'll be remembering the Patapons' spirit songs for years to come.

Critic
75
Steam
84-9.4
Metacritic
N/A
Combined
84-9.4

6/24/2025

Launch Window
Read Review

PEAK is, well, the peak of climbing games. Aggro Crab and Landfall Games' combined talent resulted in an incredibly tactile, aptly challenging and delightfully chaotic puzzle platformer. With lots of colour, whimsy and charm, every pitfall or plummet to your death on the trying climb is just another opportunity for you and your friends to pick yourself up off your feet, and get moving again. It's dangerous to go alone, take this plush alien toy, healing balm and your best pals with you. You won't regret it.

Critic
80
Steam
95-14.9
Metacritic
78+2.0
Combined
86-6.5

Bravely Default Flying Fairy HD Remaster is a wonderful return to a game previously locked behind the 3DS. With it, history is repeated: there isn't all that much of a reason this should only be confined to the Switch 2, limiting audiences for an RPG classic once more. Yet it is. Still, A great game is a great game. My first journey with the Warriors of Light has been fantastic and magical, depicting beautiful environments full of rich tapestries, a classic fantasy story with some surprise twists and turns and an incredibly robust, creative and experimental combat system with oceans of depth. Whether returning to Luxendarc or a newcomer like me, this is one of the first no-brainer RPGs for the Switch 2.

Critic
80
Steam
N/A
Metacritic
72+8.0
Combined
72+8.0

Survival Kids doesn't take any big risks in its kid-friendly approach to survival games. Yes, it is technically kid-friendly in mood and scope, but that's also underselling the maturity and capability of children playing games. Its level-based approach doesn't evoke a sense of wonder and exciting exploration that its counterparts are known and beloved for. Its tasks are monotonous and very quickly become repetitive, almost as if they're not trusting you to understand the same thing they're teaching and showing you every few minutes. With only nine levels, but with rough pacing in those missions, it's an experience that somehow passes you by in a flash, but also feels like a slog. There's fun to be had if you're with friends in the silly and chaotic gameplay moments, also working together as a refined, well-oiled survival production machine. Still, at the end of the day, Survival Kids isn't all that much of a successful return, remaining hardly a splash in the ocean.

Critic
55
Steam
N/A
Metacritic
57-2.0
Combined
57-2.0

Robots at Midnight is a solid enough romp for the action RPG space. The robot infested world of Yob is a curious and colourful place infused with retro nostalgic futurism, dusty droids and bright purple stormy skies. A lot of flowers should be given to Finish Line Games for making a palatable Soulslike that can be played by all, even offering some engaging play in the supercharged MITT abilities that have you soaring around environments or sucker punching bots. Thanks to other elements, such as a lot of stock standard combat pacing and flawed exploration, Robots at Midnight doesn't necessarily do a lot to significantly distinguish itself in the hugely populated genre crowd, but it is a different flavoured experience for the space if you're looking for yet another to eat up. It's not quite a home run, but it's a damn solid swing and crowd pleaser nevertheless.

Critic
70
Steam
94-23.9
Metacritic
N/A
Combined
94-23.9

Fantasy Life i: The Girl Who Steals Time is amazing and well worth the wait, and Level-5 bringing it to multiple platforms to experience it in all its whimsy and wonder was an incredibly smart and measured decision. I'd struggle to find anyone who wouldn't gel with how effortlessly endearing it is, with its vibrant world and charm, dopamine-providing levelling system, a bounty of activities and things to see and do. The side-games that feel like their own games, whether that's exploring a Breath of the Wild-like open world or creating a cute and cozy village of locals à la Animal Crossing, are substantial and meaty, adding to the fun and delight that awaits around every corner. Even the most monotonous task of chopping down a tree is suddenly super exciting. The Fantasy Life series, and The Girl Who Steals Time, are just that magical and effective in doing so. This is a level up for Level-5. Job complete.

Critic
90
Steam
92-1.8
Metacritic
N/A
Combined
92-1.8

Strange Scaffold have done it again and has made another wonderful romp that is well worth your time, this time adapting the Teenage Mutant Ninja Turtles name and world. Dispel any doubt: the indie studio's writing chops and style transfer well to the universe of the team of amphibian martial artists, bringing over so much charm and pizazz from the IP in its first-ever turn-based affair. With plenty of visual and audio flourishes and delights, you're transported to the franchise's heyday and better yet, while you're at it, you're engaging in some good old-fashioned tactics fun, using the turtle brother's skillsets to take down wave after wave of thugs. It might not be the most mechanically deep or hardest of the genre, but it's all worth it to see those lovable crime-fighting teens back in action.

Critic
75
Steam
91-15.9
Metacritic
48+27.0
Combined
69+5.6

The Midnight Walk is undeniably a big stab at both a moody experience and a satisfying puzzler. MoonHood's debut stumbles a bit at the latter, running into some lacklustre puzzle design and monotony with how scarcely it mixes this up, but it makes up for it in setting. There are a lot of cool, eerie horrors that await on the mountain hike, depicted and animated to unbelievable detail, all the more striking than the last. Backed by enthralling 3D sound design that has you dreading every little footstep of those creepy crawlies, it's a fairy tale horror adventure that is more than the sum of its parts.

Critic
75
Steam
93-18.1
Metacritic
83-8.0
Combined
88-13.1

LUNAR Remastered Collection is a warm and welcome return to the important and severely underrated '90s JRPGs. Within are those iconic anime cutscenes, a charming cast of characters and a magical universe that spans a millennium. Though more could've been done to modernise the pair of adventures, including minimising the frustrating difficulty spikes and at times disorienting level design, it's worth it for how this special and unique collection is enshrined today. The LUNAR games are an endearing and wonderful affair that shouldn't be lost to time and are begging you to play them. If you make the right decision to do so, the rest will be history.

Critic
75
Steam
92-16.9
Metacritic
73+2.0
Combined
82-7.5

Many Nights A Whisper is another magical story and experience from Deconstructeam, now with the added co-development of Selkie Harbour. Though some could take issue with its brief foray, it's worth it for the incredibly pragmatic lens of teaching players to be okay with the unknown, while also questioning rituals and the everyday norm. How much stir and bubble you want to put out into the world is entirely up to you, and through controlling the protagonist known as The Dreamer, you get a microscopic look at what it means to put good out into the world, but also what implications that could have. Backed by an entrancing lo-fi soundtrack from the wonderful fingerspit, along with a colourful vignette of a greater world, Many Nights A Whisper reminds us that there is hope yet for this world. Through it all is that fiery, bright shining beacon of light in the distance.

Critic
85
Steam
95-9.7
Metacritic
N/A
Combined
95-9.7

Proving once more that Strange Scaffold is the indie king of weird, creative titles, Creepy Redneck Mansion 3 is another joyous romp under the studio's now 10-titles-deep belt. Continuing the current Match 3 renaissance with meaningful turn-based battles with countless implementations of strategy, it's only let up by the occasional frustrating encounter and not all that fun ending chasing in the game's last act. Still managing to find the time for topical commentary on the state of game development amongst its kooky world, it's a venture that's more than the sum of its parts and with a surprising amount of bite for a puzzle game… just be wary they may very well come from that creepy Pclowntadactyl awaiting you around the next corner.

Critic
75
Steam
97-21.5
Metacritic
N/A
Combined
97-21.5

The Talos Principle: Reawakened is an already incredible game made more amazing thanks to meaningful quality of life additions, stellar graphical remastering and insightful new content in the new campaign and developer commentaries. It's beautiful, tranquil and pensive. Filled with philosophical platitudes, brain-wrinkling puzzles and sheer tranquil vibes in all the environments, Croteam have masterfully reworked their beloved puzzle game to be as quintessential as ever.

Critic
90
Steam
92-1.5
Metacritic
67+23.0
Combined
79+10.8

More could have been done to make Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars a more momentous release for the series' 30th anniversary. Quality of life additions such as a prettier look and cleaner HUD to the first game in particular could've made the two games stand together better in this collection, but two great games from thirty years ago are, unsurprisingly, still great games today. There's a lot of magic, charm and gusto to recruiting your dozens upon dozens of friends and allies, all in the hope of overcoming a greater, more powerful looming threat. This beautiful but also simultaneously terrifying world full of injustice is incredibly timely for both returning fans and newcomer RPG enthusiasts like myself. So gather your friends; it's time to take on the world.

Critic
80
Steam
N/A
Metacritic
N/A
Combined
N/A

Look Outside is a moody horror RPG that is greater than the sum of its parts. Despite having a frustrating level design at times, a lack of map and being a little too breezy, what's forefront and centre is the vibes and setting. Francis Coulombe nails this, providing richly detailed pixel art that depicts grotesque beasties and monsters. Amalgams are made of teeth and limbs. Guys with eye clusters poring out of their torso. The designs are the whole nine yards. It's also a quality little bite-sized RPG with lots of charming systems and tidbits to flesh out the experience. Just, whatever you do, do not think too hard about the flesh monster that is knocking at your door. I promise all is OK.

Critic
70
Steam
98-28.4
Metacritic
88-18.0
Combined
93-23.2

Warriors: Abyss wastes no time giving players a tangible story and also appears to lack depth in its opening moments, but that also doesn't matter. Instead, it focuses on translating the Musou experience into a tactile and fast-paced roguelike adventure and it excels at doing just that, rewarding players the more they put into it. Providing a thrilling and refreshing take on the Warriors series, it is not to be missed.

Critic
80
Steam
86-6.4
Metacritic
76+4.0
Combined
81-1.2
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