Kenny McKee
Scoring Pattern
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
7/17/2023
Late Review“It’s kind of funny that the entirety of Tai’s journey takes place during a short visit to his grandparents because that’s what this game essentially felt like—a quick trip. Though much shorter than I would have liked it, there’s no denying that the LoZ-inspired adventure offered by Reverie: Sweet As Edition is anything other than fun, engaging, and incredibly visually appealing. It may just be a short vacation, but I’m glad that I at least got to go.”
7/4/2023
Launch Window““Shadow Over Morrowind” may be ESO‘s overarching theme for this year, but The Elder Scrolls Online: Necrom promises to be anything but dark and dreary for players… metaphorically speaking, of course. Necrom itself is pretty gloomy, and Apocrypha is… well, you’ll just have to see that one for yourself.”
6/12/2023
Launch Window“Forspoken: In Tanta We Trust is a narratively enticing piece of DLC whose tiny explorable area and lackluster magic system might scare away those looking for a follow-up with a little more oomph. It’s also worth noting that the very end of the DLC sequel baits hard. And, while I’m not sure that Frey’s second journey will ever come to fruition (I’m very aware of everything that’s been going on), In Tanta We Trust, despite its flaws, did help me to look forward to that Forspoken follow-up… if and when it happens.”
6/5/2023
Launch Window“Monster Menu: The Scavenger’s Cookbook feels more like a first try on NIS’ part than anything else—a fun first try, but a first try nonetheless. I legitimately enjoyed my time learning the ins and outs of the game and, as a fan of roguelikes and RPGs alike, didn’t mind having the game repeatedly stomp me into the ground. With that being said, however, I’d definitely call this one niche, and I’m not sure that everyone will find its flavor quite as appealing as I did.”
4/28/2023
Late Review“I really don’t like having to pick on Mugen Souls as much as I did throughout most of this review. All-in-all, it was a fun JRPG with an entertaining storyline. I also understand that this game is a remake of something that came out a decade ago. And, heck, this game even has every bit of DLC (of which there is a lot) that was released during its initial run included for free! Unfortunately, neither of those things can entirely make up for the game’s misgivings. If you’re a fan of Compile Heart or JRPGs with weird and wacky stories, it might be worth giving a shot. I would, however, caution those out there who only want to spend their time playing RPGs with a bit more… well, quality.”
3/11/2023
Late Review“Playing through Twice Reborn: A Vampire Visual Novel was kind of like receiving a homemade baked good from a friend. Its wrapping might be a little crinkled and the presentation of the product itself isn’t exactly perfect, but after finally sinking your teeth into it, you realize that it’s not just good, but better than you expected. And, of course, you can tell that it was made with plenty of love.”
2/6/2023
Late Review“There’s something great in Saint Kotar, but I can’t exactly tell you what. It feels like a great game is, well, kind of stuck inside of a “just okay” game at the present. The atmosphere, premise, and voice acting are stellar, but are ultimately brought down by pacing that doesn’t quite feel all too thought out. I spent the entire game feeling like I was working toward something great—only to still feel like I was “working my way up” by the time I got to the end. There was never really any true “closure” in Saint Kotar. And, while the game was good in many aspects, I think that that was what let me down the most. Ah, well, it’s still probably worth a play if you’re interested in this sort of thing.”
9/23/2022
Launch Window“While the two games featured in this collection might feel a bit dated at times—mostly Rhapsody—there’s no denying that Prinny Presents NIS Classics Volume 3 is a wonderful and entertaining look back at where NIS’s journey into the world of SRPGs all began. Given that NIS is running through their old stockpile rather quickly I’m not really sure where they’ll go with Prinny Presents 4 (if there is one). Maybe we’ll get a new localization? Who knows. Either way, I’m looking forward to it!”
8/12/2022
Launch Window“Lost Epic didn’t quite live up to the standards that I had set for it when I had played it last year… but it was still good! Flaws aside, Lost Epic is an Metroidvania Souls-lite that’s every bit as charming as it is challenging. Sure, there’s still some work to be done here and there, but I’m confident they’ll get there in time.”
7/19/2022
Launch Window“The Elder Scrolls Online: High Isle is truly a sight to behold. It’s great that we’ve finally gotten to venture to High Isle after all this time, and everything awaiting us there—both the wonderful and the terrifying—was all a joy to experience. The Legacy of the Bretons may not be entirely over just yet, but I think that ESO will be hard-pressed to release anything that would end up topping what this brand-new piece of Tamriel has given us.”
7/14/2022
Late Review“The Legend of Bum-Bo is, first and foremost, a game for fans of The Binding of Isaac. But I don’t think that simply relegating it to that is fair. Despite its prequel status, The Legend of Bum-Bo is a unique, addictive, and extremely fun roguelike puzzle game oozing with Edmund McMillen’s signature bizarre charm. Sure, I’d recommend it to BoI fans, but I’d also recommend it to people who like engaging puzzle games. If you’ve never been exposed to McMillen’s work before, you might be a little surprised at first, but don’t worry—it stops being weird after a while.”
6/29/2022
Launch Window“There’s really no getting around it, dood—Prinny Presents NIS Classics Volume 2 is another smash-hit. Er… I guess it’s more like two smash hits? I don’t know. I’m not here to talk about semantics. Basically, what I’m saying is that they did a good job with picking out these games. Both ZHP and Makai Kingdom were most definitely worthy of receiving another chance in the spotlight, and I’m very happy that that happened. Keep ’em coming, NIS!”
5/8/2022
Late Review“Re:Turn 2 – Runaway may not be perfect, but it ironed out enough of the bumps present within the original Re:Turn to keep me hopeful. Shortcomings aside I still really enjoy the series that Red Ego has been building for us, and I’m hoping that they’ll continue to improve with yet another return to the series in the future. If they do, I’m sure that it’ll be even better than what we’ve got, now!”
4/19/2022
Late Review“Defend the Rook is a great example of what happens when you have a really solid foundation but ultimately don’t end up doing much with it. While I enjoyed my time with the game I couldn’t help but feel as though I was playing some kind of extended demo. Yeah, it was fun, but it got same-y really quickly. And that is definitely not good when it comes to roguelikes. Would I recommend Defend the Rook? I’m not sure, honestly. I guess I wouldn’t steer you away from it if you wanted to buy it, but, unless they start adding content (which they should because what they have is fun!), I don’t know that I’ll be chomping at the bit to suggest it to people that I talk to.”
3/9/2022
Launch Window“Crystal Clash, much like the battlefields on which it takes place, is very middle-of-the-road. It has some legitimately cool ideas, and I won’t even begin to pretend that I didn’t have fun with it, but, between its overly linear approach to deckbuilding, and its equally (albeit purposefully so, this time) linear approach to combat, I feel like this game still has some growing to do.”
1/21/2022
Launch Window“There isn’t too much to say about Dimension Tripper Neptune: Top Nep outside of what I’ve already said. It’s a short, and incredibly stylish, arcade-style rail shooter that plays almost identically to Space Harrier. I do think, however, that this might be one of the few Neptunia titles which could bring in a larger crowd than normal. It may be entirely rooted in a very fanbase-centered meme, but it’s legitimately a fun and addictive little game—and one which deserves the attention of both arcade shooter fans and Neptunia fans!”
12/31/2021
Launch Window“Danganronpa Decadence works well for several different reasons. Not only is it a great way for fans—both pre-existing and prospective alike—to dive into the three core titles that truly helped to sculpt the series into something spectacular, but the additional bonus title, Ultimate Summer Camp, is a neat, albeit very much noncanonical, way of celebrating the plethora of weird, wonderful, and wild characters that have graced our TV (or Switch) screens. Sure, three-fourths of the game, technically speaking, isn’t “new,” but that’s no reason for anyone to pretend that the decadent, 4-in-1 Danganronpa combo pack is nothing less than spectacular.”
12/1/2021
Late Review“There are a lot of words that I could use to describe Olympia Soirée, and most of them are positive. Even if social commentary isn’t the reason why you play video games (goodness knows it isn’t mine), Olympia Soirée‘s decision to fearlessly tackle situations that parallel ones within our own world shouldn’t cause you to shy away from its wonderfully romantic story lying in wait. If you’re a fan of Otome VNs, I doubt that this one will let you down!”
10/15/2021
Launch Window“Death’s Gambit: Afterlife isn’t without its share of perplexing decisions, but, all-in-all, it’s a fun Soulslike Metroidvania with just the right amount of challenge. Sure, finding your way around the game’s world can be a little frustrating, but at least it’s fun once you get to where you need to be—and that, in my opinion, is what matters the most.”
10/9/2021
Late Review“Arboria is what I’d like to call a “status quo” game—as in it fits in with the current “gaming climate” (or whatever you want to call it) very nicely, but fails to make any kind of a splash. You play games like these because they’re already made up of components with which you’re comfortable, and, as a result, end up cozying up to said new game with relative ease. It’s not a bad thing to like, or even create games like these (several of my personal favorites fall into this category as well!), but, without that special “drive” to go the extra distance, you’ve already gone as far as you can go before things have even gotten started with that. Simply put, Arboria‘s just fine—and that’s all there is to it.”
