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Mathew Imfield

55.6
Avg Score Given
-11.3
Steam Disparity
-4.8
MC Disparity
-8.0
Combined Disparity
16
Reviews
7 launch window reviews (within 60 days of release)|9 late reviews

Scoring Pattern

30
Lowest Score
80
Highest Score
13.2
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

In the end, Kemono Heroes was a decent experience, if not a particularly interesting one. Priced at $14.99, it will serve as a nice tie over experience for platformer fans, due to being a roughly one to two hour adventure. With multiple characters and achievements, the game’s replay value might sate a player for a couple more runs. Hopefully Mad Gear Games can take this and craft something extraordinary, as there is a good framework to build upon.

Critic
60
Steam
N/A
Metacritic
N/A
Combined
N/A

Overall, notwithstanding nitpicks here and there, Mary Skelter 2 is wonderful. This game can take roughly forty to fifty hours to complete depending on work order completion and difficulty. That said, this game also has a remake of the first game that comes with the package, with a new scenario at that. At a price point of $39.99, this is an astounding value. With Mary Skelter Finale recently announced, there is perhaps no better time to jump in and play what both games have to other. Oprainfall’s review of the first game was already highly praised and I would be ashamed if I gave it any lower than that.

Critic
80
Steam
76+3.7
Metacritic
79+1.0
Combined
78+2.4

1/23/2020

Late Review
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Overall, Ghost Parade reminds me a lot of games I played on the SNES and PS2. As a kid, I would’ve loved this game, having great nostalgia in adulthood. Yet here I am as an adult, unable to look past the very flaws I could’ve overlooked as a kid. As such, the game feels like it was made with love, but pulled down by inexperience. Having played this game for five hours, it feels the game falls just short for the $39.99 price tag. Instead, I would say wait for a sale to come along. I hope the developers who made this game makes another title. Experience is experience after all, and I am sure if they can overcome their flaws,they can craft a fantastic game in the future.

Critic
50
Steam
N/A
Metacritic
63-13.0
Combined
63-13.0

12/4/2019

Launch Window
Read Review

In the end, BurgerTime Party! can be a fun experience, but doesn’t have a long lasting appeal. I only spent 3 to 4 hours playing. But thanks to it being on the Switch, the game does have the virtue of being a decent portable experience where you play five stages and then can be on your way. Unfortunately, I can’t give an opinion on the multi-player aspect, having played only single-player. Priced at $19.99, you will get your money’s worth just by content alone, especially if you’re a fan of more arcade-like games. If you are more uncertain, I reckon waiting for a price drop before taking a bite.

Critic
50
Steam
N/A
Metacritic
60-10.0
Combined
60-10.0

11/18/2019

Late Review
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As a whole, Inferno 2 was an exceptionally lackluster experience with hardly any highlights. For a twin-stick shooter RPG hybrid, I believe Radiangames perhaps should’ve made sure the level design and balance was more spot-on. For $4.99 and a roughly 4-6 hour experience, it is a fine enough purchase for fans of the genre, especially if played on co-op. However, if you are looking for something more exceptional, either wait for the game to go on sale or look elsewhere. For a sequel to a critically acclaimed title, I was woefully disappointed with the package delivered.

Critic
40
Steam
86-46.2
Metacritic
N/A
Combined
86-46.2

All in all, I exceptionally enjoyed Project Nimbus: Complete Edition. The game flow is perhaps the game’s greatest strength, as it was hard for me to be remotely bored while playing. Most issues are relatively minor and not game-breaking. Truth be told, if the game’s hit detection was a bit better along with better feedback, I would easily rate this four stars. If GameTomo and GameCrafterTeam were to work on any future projects, I would happily keep tabs on them. For $19.99 on PC and Switch, it is well worth the price.

Critic
70
Steam
N/A
Metacritic
63+7.0
Combined
63+7.0

5/20/2019

Launch Window
Read Review

Overall, Homo Machina is merely an average puzzle game with educative elements. Outside of engagement and conveyance issues, it is completely harmless without any other problems to be had. For an experience of about an hour with a price of $2.99, you could do far worse. The art style is by far the game’s biggest selling point, with everything else effectively an extra part of the package. If you are interested seeing the art in motion, it doesn’t hurt to give the game a whirl.

Critic
70
Steam
N/A
Metacritic
66+4.0
Combined
66+4.0

5/3/2019

Late Review
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All in all, most of the issues addressed above happened in the second half of the game. Vaporum almost literally felt like it lost steam the farther I progressed. Which is, personally, the most disappointing aspect. The beginning and most of the mid-section was where I had an actual wonderful time, where the later half continually soured my perception. There was definitely heart put into the project, which only serves to disappoint me even further. The game is priced at $19.99 on both Steam and Humble Bundle, whereas it’s priced at $24.99 on Switch, PS4, and Xbox One. I am not sure why there are two different price sets, but even at $19.99 I recommend for the game to go on sale before purchasing. I appreciate Fatbot Games’ attempt, especially at the beginning, but I can’t in good faith ignore the second half of the game.

Critic
50
Steam
85-35.0
Metacritic
53-3.0
Combined
69-19.0

Overall, the Braveland Trilogy is very middling as far as quality is concerned. Each game is not bad by any stretch of the imagination, just not compelling. For fans of the genre, each game can serve as an okay distraction while on the go, where each adventure ranges from three to five hours of total playtime. There is also the option to duel with friends, but unfortunately I was unable to test this feature out. However, for $14.99, it’s perhaps wise to wait for it to go on sale before purchasing. Best of luck to Tortuga Team in any future endeavors, as they can easily improve on what is established here.

Critic
60
Steam
N/A
Metacritic
N/A
Combined
N/A

Overall Almost There: The Platformer is merely an okay experience. Far from interesting, it is still structurally and mechanically sound. Having played for about an hour and half, this does make for a decent time waster. For about $9.99, it could very well be worth looking at for fans of hardcore platformers. Bony Yousuf had the idea of a hardcore platformer and has indeed delivered on that idea. Perhaps with more tricks that could be performed or less waiting involved, next time a truly marvelous speedrunning game could be produced. In my opinion, speedrunning is about finding an alternative solution to go faster. As such, if future projects would delve into that, they would most likely be highlights for me.

Critic
50
Steam
64-14.4
Metacritic
N/A
Combined
64-14.4

1/21/2019

Late Review
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Overall, HoPiKo is a game with well designed levels and mechanics but is held back by the controls, as far as the Switch version is concerned. If there was far more consistency in regards to going from platform to platform, then going by muscle memory would be viable. As it stands however, many times I felt like I got through a level by mere luck alone. If it weren’t for that, the game would be more along the lines of a 4/5. If the touchpad allowed the player to merely tap on where they wanted to go, then perhaps everything would’ve been more feasible on the Switch. With a standard price of $9.99 and multiple worlds with 11 levels each, combined with good replay value, it’s otherwise worth the price alone. As such, perhaps it might be best to look into the other versions to see how they handle before buying.

Critic
60
Steam
N/A
Metacritic
53+7.0
Combined
53+7.0

In the end, Halloween Forever is merely okay. For $4.99, it’s a perfectly reasonable purchase despite the short length and simple replay value. For what was a solo project, it is a fine enough experience, especially since the artwork and animations were done in Photoshop of all things. As such, many of the issues explained above are far more forgivable than normal. So props to you Peter Lazarski. I hope the game was an excellent learning experience all the same.

Critic
60
Steam
N/A
Metacritic
42+18.0
Combined
42+18.0

Overall, Super Skull Smash Go! 2 Turbo was a relatively dull experience. The game, even when 100%ing it, is only about one hour and a half long. For the asking price of $9.99, it’s best to wait for a significant price drop on Steam or PSN. The game is a platformer but not truly a puzzle platformer as advertised to be. Not a bad game, but it could’ve been expanded on more interesting puzzle elements and ideas. Hopefully, TACS Games can learn from this and improve any future titles they develop.

Critic
40
Steam
N/A
Metacritic
60-20.0
Combined
60-20.0

In the end, Last Encounter is an alright game. It isn’t bad, not exactly great, but it does what it sets out to do decently enough. If the game’s sense of scaling were better, this would be a better title for sure. Exordium Games however do provide weekly patches to the game, so it should be noted that a couple of scaling issues could be addressed by the time of this writing. For about $15, I would advise waiting for a price drop but otherwise this is still a decent purchase. I played about three and a half hours with seven runs, with the first surprisingly good in hindsight. The game can be fun at points but also relatively annoying at others. It merely depends on if one can get a couple friends and just casually enjoy the game for what it is.

Critic
50
Steam
N/A
Metacritic
N/A
Combined
N/A

In the end, Azure Saga: Pathfinder unfortunately is a sub-standard RPG. It has a good idea going for it, but it is simply the execution and stale style of the game that brings it down. As a writer myself, there are things I would change such as how characters interacted with the world around them. If one doesn’t rush through the game, the game goes for 30-50 hours depending on how much side content the player does. Even for $12.99, a small price drop feels warranted. Overall, I hope MassHive Media’s next attempt fares better, since it is obvious they actually tried, even though they didn’t succeed.

Critic
30
Steam
73-43.2
Metacritic
70-40.0
Combined
72-41.6

4/17/2018

Launch Window
Read Review

Overall, Bomberslinger is a proper tribute to classic Bomberman games. Despite my praise for the game however, I would like to add a caveat. For fans of the classic games, Bombslinger is a rewarding experience. If one does not follow the classic games however, the experience can very much be dampened, leading to a solid but merely okay adventure. For $11.99 on Steam and Nintendo Switch, it is worth considering what one expects from this game. Overall, I played for about 5-7 hours for this review. In the end, let’s hope this inspires even more developers like Mode4 to provide their takes on other classic franchises.

Critic
70
Steam
78-8.2
Metacritic
N/A
Combined
78-8.2