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Dave Thier

73.6
Avg Score Given
-6.9
Steam Disparity
-5.3
MC Disparity
-6.1
Combined Disparity
11
Reviews
4 early reviews (before release)|7 launch window reviews (within 60 days of release)|0 late reviews

Scoring Pattern

30
Lowest Score
95
Highest Score
22.8
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

10/30/2020

Launch Window
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Even for all its charm, it’s easy to see an older version of Nintendo at work in Pikmin 3 Deluxe. It is defined by a competence and execution of interlocking systems rather than the expansive wonder that came to define the developer’s biggest hits of the Switch era. For all the ways that the game does manage to convey a certain sense of scale at times, it’s a far cry from the open horizons of Breath of the Wild or the maddeningly deep puzzle boxes of Super Mario Odyssey. It’s a game from the Wii U era, before Nintendo had quite figured out how to expand its sense of whimsy to a much wider audience.

Critic
90
Steam
N/A
Metacritic
86+4.0
Combined
86+4.0

10/28/2019

Early Review
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[Luigi's Mansion 3] is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don’t always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking.

Critic
90
Steam
N/A
Metacritic
84+6.0
Combined
84+6.0

Star Wars Battlefront 2 is the prequel trilogy: overwrought and complicated, with none of the heart that drew us here in the first place.

Critic
50
Steam
N/A
Metacritic
N/A
Combined
N/A

11/2/2017

Launch Window
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Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play.

Critic
95
Steam
N/A
Metacritic
89+6.0
Combined
89+6.0

The pacing, as always, is impeccable, moving between climbing, combat and puzzle-solving at just enough of a clip to keep things engaging, ending with an impressive set piece that rivals the series' best on both a technical and visual level.

Critic
90
Steam
N/A
Metacritic
80+10.0
Combined
80+10.0

12/1/2015

Launch Window
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There are so few ways that this game could be a better version of itself, or better at what it does. Just Cause 3 is, from any way I care to think about it, a massive success.

Critic
95
Steam
84+10.8
Metacritic
63+32.0
Combined
74+21.4

The gameplay is the star here. Rise of The Tomb Raider does everything Tomb Raider did and does it better, taking a still-growing heroine into an unfamiliar location and unfolding its lethal mysteries as we grow to meet them. This is still not the game it could be, but it's remarkable how quickly Crystal Dynamics has taken a half-dead franchise and turned into one of the most vital experiences on the market today, true to its essential character while still feeling absolutely new. This is the new standard for third-person shooter/adventure games. I want another.

Critic
90
Steam
N/A
Metacritic
81+9.0
Combined
81+9.0

Cry Wolf may not have been as strong as some of the episodes before it, but it remains an appropriate capstone to an excellent series that once again proves that Telltale is one of the most interesting companies in the video game market today. I can't wait to see what they do with Game of Thrones.

Critic
60
Steam
N/A
Metacritic
87-27.0
Combined
87-27.0

2/27/2014

Launch Window
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There is the idea of what a Thief game should be here, and it's not complicated. Strip it down, get back to the essentials, and this game may have played something more like Arkane's excellent Dishonored. As it stands, however, it's neither itself nor, really, anything else.

Critic
50
Steam
75-24.5
Metacritic
62-12.0
Combined
68-18.3

11/21/2013

Early Review
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Ryse: Son of Rome isn't terrible. It has its gorgeous visuals, forceful combat system and relatively tight storytelling to recommend it. It's also short, unvaried, hampered by an obsession with QTE events and far shy of a complete game experience. As a game, it won't hold its own next to some of the third-party stars of this holiday season. It has neither the addictive, consuming multiplayer of Call of Duty nor the imaginative scope of God of War, but still holds promise for its next iteration, if that comes.

Critic
70
Steam
N/A
Metacritic
66+4.0
Combined
66+4.0

11/20/2013

Launch Window
Read Review

Knack does have that one good idea — the character gets bigger, the character gets smaller — which is enhanced by the idea of making him big with other materials like wood and ice. But it's never really explored. You're constantly being forced to shed all of your collected relics to activate an elevator, or something, or receive a large cache of relics before a big fight. Size is controlled by the situation, not the other way around, and so this system never feels as fluid as it could.

Critic
30
Steam
N/A
Metacritic
65-35.0
Combined
65-35.0