
Aaron Riccio
Scoring Pattern
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
1/19/2026
Early Review“A sense of environmental storytelling similarly drives MIO, justifying the scale of the massive biomes and the sometimes frustrating ways in which you have to backtrack through them. It’s necessary to force players to repeatedly take a minute-long elevator ride into and out of The Vessel’s depths, because it drives home just how big (and how empty) it is. Hopeless as things may seem, even the comparatively small Mio is still capable of carrying a spark of hope.”
12/9/2025
Launch Window“Thankfully, even if some of the emotional bits, philosophical musings, or political parallels don’t land in the midst of all that chaos, the overall vibes never miss.”
5/28/2025
Launch Window“Folks, Gordon Gekko had it wrong. It’s not greed that’s good, but the yoyo, which “clarifies, cuts through, and captures the essence of the evolutionary spirit.” And if those words sound as hyperbolic as they do in Wall Street, just wait until you get your hands on Pipistrello and the Cursed Yoyo and see how gloriously right this weird, wonderful yoyo-centric adventure is.”
4/23/2025
Launch Window“In the end, the only relevant log in the game is the one that recognizes its own worthlessness, a system of recording that “only values information deemed beneficial to the mission,” with no regard for emotions. Why? Because when Bionic Bay stops trying to explain the science at its center and lets its environments speak for themselves, in everything from the monochromic backgrounds to the starkly foregrounded contraptions, you may just be filled with awe.”
4/9/2025
Early Review“And while Monaco 2 sometimes stacks the deck too heavily against solo players (it seems better with a full house), striving to straighten out each new wrinkle in the plan makes for addictive, cheek-flushing fun.”
3/3/2025
Early Review“Perhaps the base game is just the tutorial and the real game is what awaits players after they return to the main hub and are reminded of the weekly battle arena challenges and the levels that can be accessed inside the Hillbert Hotel created by other players. So for those predisposed to wanting to see everything all at once, maybe that will be transcendent enough.”
1/29/2025
Early Review“Negative emotions may not be so easily dispelled for us as they are with Cadence’s magical guitar, but music can help us to motivate ourselves, making this a feel-good game in more ways than one.”
1/27/2025
Early Review“Eternal Strands does its best to make each of your return trips through its seven main maps as interesting as possible, slowly throwing in stronger enemies, changing up the epic monster encounters, and varying the extreme weather and time of day.”
12/2/2024
Early Review“Indeed, a single level like the Mad Mall feels more inventive—between you having to scramble through a ball pit maze, race on a Segway-like device, and solve a shooting gallery puzzle—than the entirety of other platformers.”
9/10/2024
Late Review“When it isn’t tipping its hat to Yars’ Revenge, the game offers only simplistic platforming.”
9/10/2024
Launch Window“Whatever dissonance hovers in the air at the start of I Am Your Beast will have dissipated by the time you reach the final level. “You’re creating a no-win scenario for yourself,” screams Burkin as he throws the full force of the government at you. In response, Harding simply, satisfyingly, and coolly rejects those terms. As the lyrics to that final level’s original track kick in, you’ll come to know what he knows: that there will always be another level, and that you will always be someone else’s beast—unless you find a way, however bloody, to be your own man.”
8/22/2024
Launch Window“While the plot is occasionally predictable and the voice acting is a bit of a letdown, none of this takes away from the overall charm and mystery of Eden Genesis. Even when the final area, Node Zero, strips away all of the glamor of Eden’s districts, reducing things to a wireframe orange, it’s never anything less than exhilarating to find ways around obstacles, running along the safe underbelly of a fiery platform in order to double-jump up and slash through an enemy on the other side of it before finding another safe ceiling. If this is mental degeneration, then Disturbed had it right back in 2000: “Get up, come on get down with the sickness.””
7/28/2024
Launch Window“Nobody Wants to Die struggles to reach a satisfying conclusion, which is, perhaps fittingly, indicated by its very title. There’s a serial killer, conspiracy theory, James’s traumatic past, his current partner’s illicit body-rental surrogacy, and a class riot. The game’s body-swapping shenanigans mashes several of those plots into a confusing showdown that may leave you unsure as to who you’re even confronting. The ending that my choices led to—the point at which you’d most want to do a reconstruction—was abrupt and disappointing, leaving the fate of many characters in question. How unfortunate, then, that out of all the places in which the game allows you to rewind time and relive past events, your save file isn’t one of them.”
7/23/2024
Launch Window“Where it most matters, though, Linkito delivers engaging puzzles. The final area, Albatross Tech’s Control Center, creatively incorporates elements from each of the previous divisions, with elaborate, multi-panel contraptions that will have you programming robots to carry data that can be used to unlock the path to a bomb. A promising level editor all but ensures there will be even more challenging post-launch devices to solve, for while the story is about a budding revolution, it’s by no means revolutionary. The puzzles, though? They’re electric.”
5/9/2024
Launch Window“Above all, Cryptmaster suffers from you having too many words to learn and there being far too few chapters in which to do so. Even if players are Wheel of Fortune savants, unlocking every word for each character requires hours of retyping the same combat commands. Even an actual zombie would beg off after piecing together words like PARADIDDLE and AMBERGRIS for such meager rewards as another scrap of backstory. This is especially so in the last level, a straightforward corridor that strips away the illusion of exploration provided by the more elaborate mazes and NPC quests that preceded them. By then, you’ll have long come to the realization that this game designed around words should have chosen them more carefully.”
4/16/2024
Launch Window“Beyond its prolonged final third and iffy difficulty scaling, Children of the Sun isn’t done any favors by its dialogue, which is too gauche (“I just killed a man, now I’m horny”) or too sappy (“Soon the sun will start shining through a bullet-shaped hole in your head”) by half. But it soars whenever you’re planning an action that’s brought explosively to fruition, and luckily that’s the order of the day here. And as you marvel at this self-assuredly suave bullet-play, it’s easy to imagine Suda Gôichi out there taking notes on what Rother has accomplished.”
4/7/2024
Launch Window“As a whole, BIOMORPH doesn’t live up to the unique promise of its killer creature designs.”
11/15/2023
Launch Window“It’s indicative of the game’s clear messaging that despite multiple car crashes, a delirious dream sequence, a high-stakes infiltration, and more, the moment that most stands out is a relatively quiet one: Trevor sitting at a piano, playing an original piece that he’s composed. For all the time spent controlling him up to that point, this is the first time where Angela, and by extension the player, can see him as an independent person, one capable of making his own decisions (in this case, his art). That glimpse of his humanity is a moving little flourish that attests to American Arcadia’s belief that we all deserve freedom from coercion and an unreal life.”
8/11/2023
Early Review“The chaotic adaptability in the face of whatever weird mash-up of things that Moving Out 2 throws at you is what makes it more than just a delivery machine for so many puns. The silliness of being a F.A.R.T. is predicated on enjoyable, rock-solid gameplay. If you want to see everything the game has to offer, your moving techniques will have to change right along with the dimensions themselves. That is, after all, what moving’s all about: never sitting still.”
6/22/2023
Launch Window“In all, the game has everything you’d expect of a Meat Boy title, right down to the narrative—a playful, unobtrusive shaggy dog story that builds to a predictably but no less hilariously crass punchline. Turns out that Dr. Fetus building this entire game just to flip Meat Boy the bird is, yes, frivolous and excessive but also, like Mean Meat Machine itself, perfectly fitting.”
