Luca Giordano
Scoring Pattern
Low score spread detected. This reviewer may use a narrow scoring range or binary scoring system.
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
1/9/2026
Late Review“Daymare 1994: Sandcastle marks a significant step forward from its predecessor while retaining the strong stylistic identity that defines the series. Technically refined and narratively focused, the game demonstrates how modern survival horror can evolve without abandoning its roots. New tools, refined gameplay mechanics, and a tighter emphasis on controlled action broaden the experience, creating a more structured – and at times more accessible – entry, without losing the dark, claustrophobic tension at the heart of the series. One of the game’s greatest strengths is its sustained sense of tension. Rather than relying on cheap jump scares, Sandcastle builds unease through layered atmosphere, careful pacing, and a rhythm that alternates intense sequences with quieter investigative moments. This approach reinforces the game’s identity, engaging players both emotionally and intellectually, and restoring the vulnerability and uncertainty that define survival horror. World-building is another standout element. The Sandcastle facility feels almost alive – a mutating, oppressive organism whose architecture, props, and scattered documents narrate a story of secrecy, scientific hubris, and past catastrophe. Exploration feels meaningful: each recovered document, unlocked room, and environmental detail adds context to the larger mystery, strengthening the player’s connection to the setting. The Frost Grip weapon is a bold, highly effective addition. It enriches combat and puzzle-solving, integrating seamlessly with the game’s resource-management mechanics and forcing players to make strategic decisions about when to freeze, fight, or flee. While additional enemy variety and more unpredictable encounters would have expanded the sense of danger, these points are refinements rather than critical flaws. Ultimately, what lingers after the credits is the game’s careful balance of narrative, atmosphere, and mechanics. Daymare 1994: Sandcastle is a mature, self-aware, and technically accomplished survival horror experience. It appeals both to fans of classic horror and to those seeking a modern, atmospheric take on the genre, while hinting at the series’ promising future.”
1/2/2026
Launch Window“Total Chaos is a survival horror that treats fear as a constant condition, rejecting immediate shock and spectacle in favor of atmosphere, silence, and psychological tension. The game keeps the player in a permanent state of alert through oppressive environments, empty spaces, and distant, ambiguous sounds, making subtraction its primary expressive tool. Its identity emerges most clearly through its aesthetic, which reworks a retro visual language into something grimy and corroded: visual distortion, grain, and decay turn Fort Oasis into a hostile, decomposing place, closer to a diseased organism than a simple setting. This sense of alienation carries over into the gameplay, deliberately slow and punitive, built around limited resources, heavy combat, and constant choices between confronting danger or avoiding it. Despite some technical roughness and a deliberately stretched pace that may divide players, Total Chaos stands out for the coherence of its vision and for an audiovisual presentation with strong impact, supported by fragmented and ambiguous environmental storytelling. It is not a game designed to appeal to everyone, but it leaves a lasting impression on those who seek a more introspective, oppressive form of horror, focused on atmosphere rather than spectacle.”
12/5/2025
Late Review“Project Nightmare Case 36: Henrietta Kedward is a standout experience, drawing players into a meticulously crafted, eerie world rich in detail and atmosphere. Exploration, environmental interaction, and the uncovering of clues and symbols are central to piecing together Henrietta’s story and understanding the complex psychology of the characters. The game sustains a constant sense of tension and intrigue without resorting to cheap tricks, prioritizing immersion, narrative coherence, and high-quality art direction. Every environment feels authentic, every object narratively significant, lighting is carefully tuned, and dynamic sound design heightens the emotional and psychological impact of each moment. Its deliberate, reflective pacing rewards careful observation, deduction, and the thoughtful connection of fragmented details, offering a deeply satisfying investigative experience for fans of psychological horror. Each discovery matters, turning exploration into a meditative journey that engages both intellect and emotion. The seamless integration of world building, narrative, and gameplay ensures that every player action feels meaningful, reinforcing the story while enhancing the sense of psychological tension.The game tackles complex themes such as trauma, memory, and isolation with subtlety and depth, weaving them naturally into the story and environment. Henrietta’s narrative becomes more than a mystery to solve – it is an exploration of human emotion, motivation, and vulnerability. Even approaching the game with cautious expectations, players are quickly captivated: first by its striking visuals, then by a narrative that fully immerses and engages. In conclusion, Project Nightmare Case 36: Henrietta Kedward is a game of remarkable artistic and narrative achievement, delivering a cohesive, immersive experience where exploration, investigation, world building, art design, and sound design converge harmoniously. It is highly recommended for players seeking a title that combines psychological tension, narrative depth, and meticulous attention to detail – transforming gameplay into an emotionally charged, reflective, and unforgettable journey. In a crowded and increasingly formulaic gaming landscape, it feels like a fresh, exceptional breath of air.”
11/19/2025
Late Review“Charon’s Staircase is an experience that leaves a mark – not through spectacle or shocking plot twists, but through the depth with which it explores universal and timely themes. It is a game about power, obedience, memory, and, above all, lost humanity. Its deliberate, unhurried pace reinforces this message: every step through Oack Grove is a step into the mind of someone confronting uncomfortable truths. What impresses most is the harmony between form and intent. Visuals, sound, gameplay, and writing all serve a unified vision: horror not as an event, but as a psychological condition. Charon’s Staircase does not chase jump-scares; it prefers to unsettle, to provoke reflection, and to push the player toward their own confrontation with evil. While the game has its imperfections, these are easily outweighed by its ambition. Its strength lies in suggestion rather than exposition, in evocation rather than explanation. It moves with a measured, deliberate pace, leaving behind a rich trail of images, sounds, and ideas that linger long after the credits roll. I approached it with scepticism, half-expecting little beyond standard indie horror fare. What I found instead was a work compelling not for its technical polish, which can feel dated, but for its storytelling, tone, and subtle approach to fear. Free of common genre clichés, Charon’s Staircase draws the player into a quiet, introspective journey that reminds us how confronting uncomfortable truths can unsettle us – and change us – if we allow it. For horror enthusiasts who value mood, psychology, and thematic depth, this is an easy recommendation. Its brief two-to-three-hour runtime leaves an impression far larger than its length suggests.”
8/27/2025
Late Review“Having experienced Ad Infinitum, it becomes clear that the game is a remarkable example of how video games can combine history, psychology, and horror into a unified, immersive experience. One of its most striking strengths is its ability to immerse the player in the protagonist’s mind. Paul is not just a soldier on the battlefield; he is a man overwhelmed by trauma and anguish, and the game conveys the deterioration of his psyche through the very world around him. This level of psychological immersion is rare in traditional horror titles. Equally impressive are the worldbuilding and art design. Every trench, bunker, destroyed village, and open field is rendered with meticulous realism, while the visual language heightens tension and unease. The environments are not mere backdrops – they are active narrative instruments, capable of telling stories without words and influencing gameplay, allowing players to truly live the experience. The sound design is outstanding. Spatial audio and meticulously crafted ambient sounds create a deeply immersive atmosphere, where every footstep, creak, and indistinct noise becomes a tool of suspense and emotional engagement. This careful attention to audio ensures the game generates tension even in moments of relative calm, delivering a memorable audiovisual experience. From a gameplay perspective, the survival horror mechanics – blending stealth and psychological elements – align perfectly with the narrative. While some moments may feel challenging for players unaccustomed to slow, tension-driven pacing, the game rewards patience, observation, and exploration, making it particularly satisfying for fans of immersive horror. A key feature is the balance between story and personal interpretation. Surreal events and distortions of reality are not mere scare tactics; they serve as narrative tools, allowing players to reflect on the trauma of war, the fragility of the mind, and the subjectivity of perception. This makes the experience complex, layered, and intellectually engaging, appealing to those seeking a thoughtful psychological horror. In conclusion, Ad Infinitum is an ambitious and accomplished title that stands out in the survival horror genre for its combination of historical authenticity, psychological tension, and meticulous worldbuilding. While not flawless, its strengths – immersive storytelling, art direction, sound design, and emotional depth – make it a truly memorable experience, especially for those seeking intense, reflective horror that leaves a lasting impression. On a personal note, the team’s closing message is profoundly moving, highlighting how collective tragedy can deeply impact a family. Truly touching. This is a game that leaves a mark and demands full attention and total immersion.”
8/13/2025
Late Review“After an immersive and sustained engagement with Pneumata, it becomes clear that this is far more than a conventional survival horror – it is a compelling invitation to inhabit an intense, meticulously crafted experience. The choice to set aside the traditional action-first approach in favor of a contemplative, deliberately paced gameplay feels not only bold, but essential in shaping the singular atmosphere that saturates every moment of the game. Its fragmented, symbolic narrative demands active participation: this is not a story one can passively absorb, but rather a path that asks the player to piece together fragments of meaning, to interpret elusive signs, and to surrender to an inner journey that can at times disorient, yet ultimately rewards with moments of genuine revelation. We found this especially praiseworthy, as it reflects a clear intent to push boundaries and deliver more mature, intellectually engaging content than what is often found in the genre. From an artistic standpoint, the art direction is both evocative and ambitious – a tapestry of intricate environments and a color palette steeped in alienation and melancholy. Its masterful interplay of light and shadow, together with a meticulously engineered soundscape, conjures a palpable atmosphere that resonates deeply on an emotional level. That said, this is not an experience designed for everyone. The deliberately cryptic narrative risks alienating players in search of a clear, linear storyline, and may frustrate those unwilling to engage with its interpretive demands. For this reason, Pneumata is best suited to players who seek more than entertainment – those drawn to artistic and narrative experiences with thematic depth and broader scope. From a personal perspective, my judgment on Pneumata is unequivocally positive. It enriches the contemporary gaming landscape with an original and daring vision of what an authorial video game can achieve. Its greatest strength lies in its ability to transform the act of traversing physical spaces into a metaphorical descent into the human psyche – delivering an intense, melancholic, and indelible journey, punctuated by bursts of raw survival horror action that harken back to the genre’s most enduring roots. While not without minor technical and audio imperfections, Pneumata stands as a work that dares to challenge convention, invites reflection, and advocates for an aesthetic and narrative vision that feels both distinctive and daring. A title well worthy of a place in any discerning player’s collection.”
8/6/2025
Late Review“After exploring In Rays of the Light in its many facets, we can confidently say that it offers a truly unique gaming experience – one that guides the video game medium into rare, contemplative territory. It is not a conventional title and must be approached with the right mindset: that of someone seeking an emotional and introspective journey, rather than action or challenge. What resonates most is the evocative power of silence and light, elements that serve as the true protagonists of the narrative. Traversing these abandoned spaces, laden with remnants of a lost civilization, evokes a profound sense of solitude – one rarely achieved in games. The near-total absence of characters or direct dialogue allows for personal interpretation, turning every environmental detail into a piece of an existential puzzle. Artistically and technically, despite the constraints of budget and scale, the team has succeeded in crafting a cohesive and evocative atmosphere. The minimalist yet thoughtful visuals, the poetic interplay of light and shadow, and a meditative, well-integrated sound design coalesce to deliver an experience that lingers in the memory. Naturally, the slow pacing and minimal interaction – though integral to the game’s design – may prove demanding for players more attuned to dynamic or goal-oriented gameplay. The lack of overt direction or conventional challenges can feel alienating to those seeking a clearer structure or sense of progression. In Rays of the Light is a game for a very specific audience: those who value games as artistic expression, who find meaning in stillness and subtlety, and who welcome the opportunity to reflect rather than rush. It is not a title meant for quick sessions or fleeting amusement, but a contemplative work to be absorbed with care and attention. On a personal note, I recommend this game to anyone interested in indie experiences that break the mold, to those drawn to atmospheric and symbolic storytelling, and to players unafraid of confronting silence and solitude. While not without its flaws, In Rays of the Light is a testament to how games can tell complex stories and prompt reflection—transcending mere mechanics. Its short but fitting length doesn’t offer answers so much as it teaches us to ask the right questions. And given its incredibly accessible price, it’s an opportunity well worth taking.”
7/23/2025
Late Review“After a full immersion in The Eternal Cylinder, we can confidently say this game offers a truly singular experience in today’s gaming landscape. Its strength lies in how it conjures an alien and mysterious world—not through traditional storytelling or explosive events, but through a more reflective, sensory-driven approach. The complete absence of dialogue and explicit explanations, along with a progression system based on mutation and observation, makes this title one that demands patience, curiosity, and an open mind—yet it rewards all of that with genuine satisfaction. We found it fascinating how The Eternal Cylinder creates emotional engagement without relying on conventional methods. The feeling of vulnerability in the face of the Cylinder’s unstoppable advance is palpable, and the bond with the Trebhum herd grows naturally, almost as if they were real creatures to protect and guide. This relationship, combined with the constant need to adapt, delivers a universal message about change and resilience—one that feels especially relevant and powerful. This isn’t a game for those expecting a linear adventure with clear goals and fast-paced action. Its experimental approach doesn’t always sustain a strong narrative tension, and the lack of an explicit plot might leave some players feeling like the story is incomplete or too cryptic. Yet this is precisely what makes The Eternal Cylinder so unique and memorable. It invites players to reflect on the relationship between life and environment, on evolution as an inevitable and complex process, and on the fragility of existence itself. In a time when many games prioritize speed and instant gratification, this choice of depth and contemplation feels both bold and—personally—deeply welcome. We especially recommend this game to players who enjoy experiences that challenge expectations, reward curiosity and attention to detail, and offer a deep, original take on the cycle of life and survival in an alien world. Those seeking a more traditional or action-driven title might find it less accessible, but anyone looking for something different and thought-provoking will discover a bold and innovative work. The Eternal Cylinder stands as a piece of interactive art—visually striking, conceptually ambitious, and capable of resonating with anyone ready to receive its powerful message.”
7/9/2025
Late Review“After fully immersing ourselves in Visage, we can confidently affirm that it offers a rare psychological horror experience within the gaming landscape, particularly in the indie scene. The game’s strength lies in its masterful ability to plunge players into a heavy, oppressive atmosphere, skillfully crafted through its environment, fragmented narrative, and—above all—its exceptional sound design. Together, these elements create a persistent and palpable sense of dread. The narrative approach is especially effective, deliberately avoiding straightforward answers and instead opting to suggest, evoke, and entrust players with the task of piecing together the stories behind the cursed house. While this method may not appeal to everyone—especially those who prefer more linear or direct storytelling—it is a major asset for those who relish exploring the depths of human psychology and dark, brooding atmospheres. The game acts as a mirror to our deepest, most personal fears, using the house as a metaphor for the fragile and troubled human mind. From a technical standpoint, Visage delivers impressive visual fidelity, featuring richly detailed environments and dynamic lighting that enhance realism and intensify the sense of fear. Equally indispensable is the meticulously crafted sound design, which plays a crucial role in shaping the emotional and psychological impact of the experience. Personally, I consider Visage to be an exceptionally strong and meaningful entry in the psychological horror genre, offering a dark and intense journey into the human psyche, built with meticulous care and passion. It is an experience that lingers, provoking reflection and unease long after the game concludes. For fans of the genre, it is undoubtedly a must-have, and it will always come up when asked: what are the horror games that scared you the most? Visage is a clear example of how the boundary between indie and mainstream can blur, and how passion and dedication always pay off. Trust us, and dive into this nightmare.”
7/2/2025
Late Review“In conclusion, The Beast Inside exemplifies how small independent studios can carve out a significant space in the gaming market through original concepts, unwavering dedication, and a clear creative vision—delivering rich, thoughtfully crafted experiences despite limited budgets. This title offers a deeply compelling and meaningful contribution to the psychological horror genre, immersing players in a tense narrative journey marked by a dark, oppressive atmosphere. This atmosphere is painstakingly built through detailed environments, exceptional sound design, and a narrative that stimulates both intellect and emotion. The game’s narrative structure—shifting between past and present—is particularly commendable, adding layers of complexity and depth while sustaining suspense throughout. This storytelling approach skillfully explores profound themes such as the duality of the human psyche, the nature of evil, and the weight of past trauma, all without falling into clichés or predictable tropes. The gameplay is fairly typical for the genre, deliberately paced and unhurried, allowing space for emotional engagement, reflection, atmosphere, and narrative immersion—fostering a deeper connection to the game world. This experience is further enhanced by striking visual and auditory elements. Despite some minor flaws, I wholeheartedly recommend this title to fans of psychological horror and intricate storytelling—dark and enigmatic at first, yet gradually guiding the player toward the light. It is a journey that demands patience, focus, and contemplation, ultimately leaving a lasting sense of satisfaction long after the credits roll.”
5/24/2025
Late Review“Beyond Hanwell delivers a deeply immersive horror experience, featuring non-linear gameplay that will undoubtedly captivate genre enthusiasts. While some technical issues were reported at launch, the game has, within a few months, demonstrated that it is well worth your time. The passion and dedication of this indie studio are unmistakable, providing several hours of authentic terror. In short, if you are a horror fan seeking a hidden indie gem, I am pleased to affirm that, in my opinion, Beyond Hanwell is a solid and rewarding experience.”
5/20/2025
Late Review“Oxide Room 104 is a title that, despite its flaws, delivers an engaging horror experience for genre enthusiasts—those who can never get enough of devouring every entry in the category. While there is certainly room for improvement, the game is rich with promising ideas that establish a strong foundation for a bright future for the WildSphere team. Thus, as we await the sequel, Oxide Room 208, originally scheduled for June 2025, my verdict aligns with the critical consensus, awarding the game a well-deserved and satisfying passing grade.”
