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Josh Broadwell

76.3
Avg Score Given
-8.7
Steam Disparity
-0.1
MC Disparity
-4.4
Combined Disparity
60
Reviews
31 early reviews (before release)|25 launch window reviews (within 60 days of release)|4 late reviews

Scoring Pattern

40
Lowest Score
100
Highest Score
13.4
Score Spread(variance in their own scores)

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

Kathy Rain 2 isn't bad. Its puzzle design is excellent, and Clifftop's artists made one of the best-looking pixel games around. It just doesn't live up to its full potential and plays more like a quick homage to classic genres than a well-considered mystery thriller in its own right.

Critic
60
Steam
96-35.8
Metacritic
89-29.0
Combined
92-32.4

5/4/2025

Launch Window
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Calling Tempest Rising "familiar but fun" sounds damning, but it's the most accurate way to describe it. Most of what Tempest Rising does, it does very well. There's nothing particularly exciting about it, and it's all been done before.

Critic
70
Steam
88-18.1
Metacritic
74-4.0
Combined
81-11.1

Putting aside the weird, tone-deaf childishness of the plot setup, Grit and Valor – 1949 is occasionally an exciting little strategy game. Some of its map designs and optional objectives force you to make the most of scant resources, and for all the challenge, it's refreshingly quick and easy to make up losses when you fail. It's just frustratingly shallow in its take on roguelike structures for longer than it should be.

Critic
60
Steam
79-19.0
Metacritic
N/A
Combined
79-19.0

4/3/2025

Early Review
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Reading about Koira doesn't convey just how well-designed it is. It's a rare case where every piece of it, from the visual direction to the smallest part of audio design, exists in exquisite harmony. Sure, it still relies heavily on a specific kind of emotional appeal to pull you in, but when everything beyond that is this good, it's easy to overlook.

Critic
90
Steam
95-4.8
Metacritic
76+14.0
Combined
85+4.6

It's easy to write Khazan off as just another Soulslike at a glance, and it would be refreshing to see Neople create its own style and structure instead of just imitating a popular convention. However, Neople went further than most Soulslikes and actually innovated with its take on the genre's combat. That's a big positive, seeing as there's not much else to Khazan outside of battle, but at least all the time spent in combat is enjoyable.

Critic
70
Steam
84-14.3
Metacritic
79-9.0
Combined
82-11.6

3/17/2025

Early Review
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FragPunk is launching in a strange, unbalanced state where it actively undermines its best features and doesn't quite know how to build on its own strong foundation.

Critic
60
Steam
74-14.2
Metacritic
N/A
Combined
74-14.2

3/10/2025

Early Review
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Wanderstop is like Spiritfarer for burnout sufferers and overachievers. The central focus is meaningful and expertly executed in its own right. However, it's the attention to detail in every other area that makes Wanderstop feel special, to the point where anything, even just planting flowers, enriches everything else. Ivy Road just gets it.

Critic
100
Steam
93+7.0
Metacritic
66+34.0
Combined
79+20.5

12/6/2024

Launch Window
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Marvel Rivals wants to reinvent the hero shooter genre with its complex characters and special synergies, but it's so preoccupied with trying to be like Overwatch that it forgets to play to its own strengths. Its oversized roster also needs more balacing – and more differentiation from Blizzard's stable of heroes.

Critic
50
Steam
77-27.4
Metacritic
69-19.0
Combined
73-23.2

Rise of the Golden Idol is one of the most captivating mystery games around, one that makes clever use of every tool available to it and expands the possibilities of what a logical deduction game can achieve.

Critic
90
Steam
93-3.5
Metacritic
84+6.0
Combined
89+1.3

10/23/2024

Launch Window
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Zero Sievert might use a lot of familiar genre descriptors, such as roguelike and extraction shooter, and it might not do a whole lot different from other, similar games that came before. However, everything it does, it does just right. It rewards you enough to make the steep challenge worth putting up with. It pushes you to explore and experiment by making both goals feel achievable with the right plan and a bit of luck, and eventually, it gives you the tools to make some fantastically detailed weapon builds and take on even bigger challenges with bigger rewards on offer. It's all recognizable, sure, but when Zero Sievert is this fun, innovation doesn't really matter.

Critic
90
Steam
85+5.2
Metacritic
N/A
Combined
85+5.2

9/2/2024

Launch Window
Read Review

Imitation is the foundation for something quite special.

Critic
80
Steam
94-14.4
Metacritic
84-4.0
Combined
89-9.2

Age of Mythology Retold is fun, don’t get me wrong. The visual overhaul alone is enough to make playing this 22-year-old game easier, and the quality-of-life improvements sand down some of the older versions’ more annoying edges. However, with more substantial structural improvements in later Age of Empires games, plus with the likes of Ara: History Untold just around the corner, I’m just not sure Retold needed to exist.

Critic
70
Steam
91-20.6
Metacritic
79-9.0
Combined
85-14.8

Tactical Breach Wizards is one of the cleverest and most enjoyable tactics games I've played in a long old time. A handful of useful features remove some of the genre's most frustrating pain points, and the forgiving structure lets you experiment with all manner of off-the-wall solutions, even if there really is just one ideal path forward. It's a blueprint for how tactics games should be designed, and I can't wait to dive back into it again.

Critic
90
Steam
98-8.1
Metacritic
81+9.0
Combined
90+0.5

Kunitsu-Gami isn’t particularly deep. However, it makes the most of all its many concepts, and outside the few dull moments of downtime, it’s always pushing you to think carefully and take in every part of its richly realized world. There’s genuinely nothing else like it, and I hope there’s more to come in the future.

Critic
90
Steam
93-2.5
Metacritic
76+14.0
Combined
84+5.7

Either way, I’m more than ready to put The First Descendant down and not come back for a while. Its character playstyles are fresh and interesting, but underbaked gimmicks, overly familiar ideas, and underwhelming encounters make it hard to recommend. I’m hopeful that The First Descendant can outgrow its need to imitate other games and eventually turn into something interesting in its own right. It’s a live service game and Nexon’s first shot at making something in this style, so there’s every chance it might turn around in future updates.

Critic
50
Steam
57-7.2
Metacritic
62-12.0
Combined
60-9.6

Paper Mario: The Thousand-Year Door might be ever so slightly dated in its first two chapters and its insistence on loading every area with too many enemies. Its bizarre cast, excellent writing, and inventive battles mean it earns its reputation as one of the best and most inventive RPGs, though, and it’s just as fresh and imaginative now as it ever was.

Critic
90
Steam
N/A
Metacritic
87+3.0
Combined
87+3.0

5/15/2024

Launch Window
Read Review

Frustrations aside, Men of War 2 is a fresh and ambitious take on a genre that's usually comfortable staying the same. I wish I had more time to sink into its massive multiplayer matches, but even when I don't, I'm still pleased with how strong the single-player experience is. Sure, it doesn't require the same level of strategy as taking on a human opponent, but Men of War 2's inventive mechanics keep you on your toes anyway.

Critic
80
Steam
62+18.2
Metacritic
26+54.0
Combined
44+36.1

5/3/2024

Launch Window
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Indika isn't an easy game to score. Tedious puzzles annoy in the moment, but they're easy to overlook in the broader scheme. Indika's underdeveloped theme stands out, but Odd Meter handles everything else so adeptly that it doesn't ruin the experience, even if it is slightly soured. As trite as it sounds, this really is one game you have to play for yourself and form your own conclusions - and that's probably just how Odd Meter wants it.

Critic
90
Steam
90+0.2
Metacritic
70+20.0
Combined
80+10.1

4/24/2024

Early Review
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That's Sand Land in a nutshell, though. It's a vibes game more than anything else, charming, sometimes surprisingly incisive, and daring enough to be its own thing. That thing isn't always as engaging as it could be, but it's certainly unforgettable.

Critic
70
Steam
88-18.0
Metacritic
75-5.0
Combined
81-11.5

Eiyuden Chronicle: Hundred Heroes is a good reminder of why the RPG genre left some parts of its Golden Age behind. It’s also a testimony to what makes the genre special and the power of good storytelling to move and inspire. Admittedly, rigid adherence to archaic structures makes those first impressions tough to look past, but a creative battle system, extensive party customization, and top-notch writing make up for the retro jank.

Critic
80
Steam
N/A
Metacritic
N/A
Combined
N/A
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