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Tyler Healy

63.0
Avg Score Given
-18.0
Steam Disparity
+18.3
MC Disparity
+0.2
Combined Disparity
10
Reviews
10 launch window reviews (within 60 days of release)|0 late reviews

Scoring Pattern

40
Lowest Score
90
Highest Score
17.7
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

Confidential Killings - A Detective Game’s artwork, which combines 1970s glamour with a noir aesthetic, has plenty of style. However, the puzzles lack substance, kneecapping attempts at intrigue and challenge by showing their hand far too early. There’s a decent story, and I’d be lying if I said I didn’t have some fun filling in the blanks of these deadly scenarios, but this was far from the killer experience I was hoping for.

Critic
60
Steam
77-17.4
Metacritic
N/A
Combined
77-17.4

With its excellent pixel art and slick UI, Desert Race Adventures makes a great first impression. Unfortunately, this light management strategy game runs out of gas far too quickly. With frustrating gameplay that relies too heavily on a limited set of random events and minimal variance from run to run, there’s simply not enough to justify playing beyond a few attempts.

Critic
40
Steam
N/A
Metacritic
N/A
Combined
N/A

9/11/2025

Launch Window
Read Review

I’m incredibly impressed by how much Katanaut has to offer, especially for a solo developer project. It’s an easy tagline to call it Dead Cells meets Dead Space, but it’s so much more than that. Katanaut is a fantastic action-roguelike that elegantly uses cosmic horror to intensify combat and amplify the emotions felt while playing. I hope it gets attention amidst a crowded September. It absolutely deserves it.

Critic
90
Steam
92-1.9
Metacritic
67+23.0
Combined
79+10.5

8/29/2025

Launch Window
Read Review

I really enjoyed my time with Off. The narrative design is excellent, with intriguing characters, a unique world, a great sense of humor, and dramatic twists that kept me on the edge of my seat. As a fan of Undertale, it’s amazing to see how much DNA it shares with Off, especially knowing Off’s original release happened six years prior. It certainly shows its age, especially with random encounters and dated RPG combat and systems, but interesting boss fights do just enough to keep the moments between story beats entertaining. It’s a unique RPG that I think all fans of the genre will find something in it to appreciate, and if you’re a fan of Toby Fox’s work, you absolutely owe it to yourself to check out such a vital piece of his inspiration.

Critic
80
Steam
97-16.6
Metacritic
73+7.0
Combined
85-4.8

Fretless - The Wrath of Riffson is far from perfect. The story is clichéd and one-note, and the combat lacks the necessary balance and depth to remain enjoyable, which is massively disappointing considering the core premise carries so much potential. That said, I still recommend giving [Fretless - The Wrath of Riffson] a try. The way it leverages music in its RPG and deckbuilder mechanics is so clever, and the environments are literally singing with charm. Ritual Studio’s inexperience may have been what holds this back from being a must-play title, but their dedication to creating a world bursting at the seams with the positive energy of music shines through, making Fretless - The Wrath of Riffson an enjoyable and worthwhile experience.

Critic
70
Steam
98-28.4
Metacritic
N/A
Combined
98-28.4

6/10/2025

Launch Window
Read Review

Dragon is Dead surprised me. It took the mechanics of Diablo and masterfully applied them to the action roguelike formula. The beautiful pixel art, excellent enemy designs, and the fun, frenetic combat make playing Dragon is Dead a blast. And the loot and buildcrafting kept me hooked, consistently drawing me in for one more run. I’m concerned about what the launch state might be, especially since bugs should have been ironed out during the Early Access period. I wouldn’t blame anyone for wanting to wait a bit to give PM Studios time to smooth things out. However, I’ve seen how they’ve responded to feedback during that time, and I trust that they will refine Dragon is Dead into a polished experience that I will continue to come back to for a long time.

Critic
80
Steam
76+3.7
Metacritic
N/A
Combined
76+3.7

5/7/2025

Launch Window
Read Review

Deck of Haunts has “good bones,” but it needs renovating with more content, better balance, and some polishing. It’s a clever combination of deck-building and house-construction strategy that is undoubtedly fresh and fun at first, but lacks the challenge to stay that way for long. The potential is there, and I commend Mantis for developing something creative in a genre containing far too many copycats.

Critic
50
Steam
86-36.4
Metacritic
N/A
Combined
86-36.4

1/24/2025

Launch Window
Read Review

Hyper Light Breaker is in its infancy of Early Access. Heart Machine has plenty of time to iterate and turn this into a great game, and they’ve already acknowledged the flood of player complaints and vowed to quickly release patches. I am concerned, though, that even as performance is improved and new content is added, they might never manage to refine the gameplay loop to the point of actually being fun.

Critic
40
Steam
56-16.0
Metacritic
N/A
Combined
56-16.0

Deathless. The Hero Quest is a solid iteration on the Slay the Spire formula. It features some of the best visuals and animations in the deck-builder genre. While gameplay sticks a little too close to the games that inspired it, it does feature a few new mechanics to make it feel just original enough to be worth playing. There are so many other fantastic roguelike deck-builders out there that it’s difficult for me to outright recommend Deathless. The Hero Quest, but if you are looking for more narrative in a genre usually void of it, Deathless. The Hero Quest is a great option with enough content and incentive to keep playing and make it worth its price.

Critic
70
Steam
N/A
Metacritic
N/A
Combined
N/A

12/10/2024

Launch Window
Read Review

As much as I enjoyed the turn-based combat and RPG systems, they comprised too small a portion of the overall product for me to recommend VED. I do hope this game can find an audience that appreciates it for what it is; there was clearly a lot of passion put into this project. The development team Karaclan, which consists of three brothers from Lithuania, has been working on VED for twelve years.

Critic
50
Steam
81-30.8
Metacritic
25+25.0
Combined
53-2.9