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Corey Plante

72.0
Avg Score Given
-7.1
Steam Disparity
+4.0
MC Disparity
-1.6
Combined Disparity
5
Reviews
4 launch window reviews (within 60 days of release)|1 late reviews

Scoring Pattern

50
Lowest Score
90
Highest Score
17.9
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

Rockay City has something interesting in its novel campaign structure, and its modest price tag currently discounted to $31.99 makes it an outright bargain. But there’s not enough to appreciate that warrants anybody to stick around for more than a random night with some buddies. The whole project is clearly a loving homage to the glory days of ‘90s action flicks, but the tone-deaf execution misses the mark. But how long can that hold your attention for when your multiplayer game time is far better spent elsewhere?

Critic
60
Steam
N/A
Metacritic
46+14.0
Combined
46+14.0

3/5/2023

Launch Window
Read Review

All things considered, Scars Above works because its pain points are, for the most part, forgivable when the runtime is this short. For me at least, the opening was thrilling enough to trigger fond memories of Mass Effect’s heyday. And the final product is admirable when you remember that this is a fledgling studio with a lot of ambition that merely fell just slightly short in a few areas.

Critic
70
Steam
77-7.1
Metacritic
66+4.0
Combined
72-1.6

11/10/2022

Launch Window
Read Review

Despite being an Among Us naysayer who mostly wrote off the original as a bit childish, I’ve been transformed into a diehard Crewmate by Among Us VR, a must-play virtual reality experience that vastly improves upon the original in every way.

Critic
90
Steam
N/A
Metacritic
68+22.0
Combined
68+22.0

Boring library trips aside, I’d rather have only vocal work during cutscenes and have to read most text than endure the neverending string of grunts and chuckles, or worse, Waltaquin’s insane cackle. If you skip through most dialogue, vaguely pay attention to the story, and focus on the intensely enjoyable combat encounters, then the game’s 25-hour runtime is well worth it. The combat itself is good enough to serve as the basis of an entire DioField franchise if Square Enix is so inclined, and it's memorable enough that I could see this game becoming a cult classic...Still, I could not shake the feeling that I’d rather be flirting my way through Fódlan than fighting on the isle of DioField any day.

Critic
50
Steam
N/A
Metacritic
74-24.0
Combined
74-24.0

9/12/2021

Late Review
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"Chivalry II could be the hallmark of medieval warfare for years to come."

Critic
90
Steam
N/A
Metacritic
57+33.0
Combined
57+33.0