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Ian Howarth

Ian Howarth

64.7
Avg Score Given
-18.9
Steam Disparity
-5.8
MC Disparity
-12.4
Combined Disparity
92
Reviews
5 early reviews (before release)|61 launch window reviews (within 60 days of release)|26 late reviews

Scoring Pattern

30
Lowest Score
90
Highest Score
14.1
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

6/18/2024

Launch Window
Read Review

There’s a ton of depth that is often lacking in such bonny titles and plenty to keep you engaged for well over ten hours. Plus the difficulty is absolutely perfect for a real hungry brain-teaser lover such as myself. The only negative thing I can even really say about it is that it’s not exactly a novel concept as there are many other games that will have you programming bots. Human Resource machine is incredibly similar with its drag-and-drop command layout, I got quite addicted to Bitburner a year or so ago which uses a real programming language to have you level-up in a sort of an idle game, and I’m very excited for Linkito that lets you build out entire systems with logic gates and bits of hardware. That doesn’t stop Star Stuff being great, though – it actually means there’s somewhere to go from here if you want more. Give it a shot.

Critic
80
Steam
99-19.4
Metacritic
N/A
Combined
99-19.4

The story is told and then it ends, but it makes you feel like there should be more, leaving not a craving for another entry but slight disappointment that your curiosity isn't fully satiated.

Critic
70
Steam
95-25.0
Metacritic
69+1.0
Combined
82-12.0

More interesting abilities and skill trees that don't boil down to just controlling enemy movements or taking them out from a distance would go a long way – maybe the ability to create shadows to cross gaps or manipulate light, which could be used for combat and exploration.

Critic
60
Steam
88-27.6
Metacritic
62-2.0
Combined
75-14.8

Quite the double-edged sword I'd say.

Critic
80
Steam
98-17.8
Metacritic
85-5.0
Combined
91-11.4

We need more of this.

Critic
70
Steam
95-25.5
Metacritic
78-8.0
Combined
87-16.7

12/24/2023

Late Review
Read Review

Though the developer himself has expressed disappointment in its reception, they should still be incredibly proud of what they've accomplished largely by themselves.

Critic
50
Steam
94-43.7
Metacritic
N/A
Combined
94-43.7

It's unfortunate then that whilst it does start off as a gruesome bit of fun to play from the other side, the experience hurriedly becomes monotonous and somehow manages to outstay its welcome in spite of the already brief ninety-minute playtime.

Critic
40
Steam
91-51.4
Metacritic
N/A
Combined
91-51.4

The only problem is we still want more! Don't get me wrong, I'm always grateful to see a new deeply cooperative game release as, as mentioned, they are often few and far between, but the We Were Here games are special.

Critic
70
Steam
90-20.3
Metacritic
78-8.0
Combined
84-14.2

11/11/2022

Launch Window
Read Review

Unfortunately for the development team's usual crowd of fans, there is no single-player mode here.

Critic
70
Steam
95-24.8
Metacritic
73-3.0
Combined
84-13.9

8/9/2022

Launch Window
Read Review

I think I've made it clear that the whole experience is a bumpy ride.

Critic
40
Steam
N/A
Metacritic
N/A
Combined
N/A

I still say it’s worth giving a shot if you’re into this style of retro horror, more so because of how exceptionally cheap it is, as long as you’re aware of the few clumsy design choices that all too often get in the way of the experience.

Critic
50
Steam
96-45.8
Metacritic
73-23.0
Combined
84-34.4

Sadly, I don't think Collection 5 is the best so far.

Critic
70
Steam
81-11.5
Metacritic
N/A
Combined
81-11.5

It does a good job of gelling these two halves together and the mystery is more than enough to pull a player through the trials of chaotic shooting, even when the levels can start to feel repetitive.

Critic
70
Steam
N/A
Metacritic
N/A
Combined
N/A

With the disappointing narrative being sacrificed for bad jokes instead of teaching us anything about our protagonist or informing us why he made the terrible decisions he did, a couple of hard crashes and awkward bugs when trying to play through the DLC, and mediocre boss fights that the original game would have frowned upon, I can't really recommend the expansion.

Critic
40
Steam
N/A
Metacritic
N/A
Combined
N/A

3/31/2022

Late Review
Read Review

TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn't be able to pull yourself away from.

Critic
40
Steam
N/A
Metacritic
N/A
Combined
N/A

I just had a total blast laughing my way through the narratives and there's no doubt the immaculate voice acting has a lot to do with that – it wouldn't have been the same without it.

Critic
90
Steam
98-8.3
Metacritic
83+7.0
Combined
91-0.7

Flynn: Son of Crimson manages to cover a lot of ground for it's six-ish hour campaign.

Critic
70
Steam
85-15.1
Metacritic
700.0
Combined
78-7.6

12/15/2021

Late Review
Read Review

It would take forever to discuss everything Relicta gets players to do over it's tremendous (for a game like this') runtime, but you must know that it will force a complete change of perspective time and time again, even when you are positive you know how everything works.

Critic
70
Steam
67+2.5
Metacritic
58+12.0
Combined
63+7.3

11/16/2021

Launch Window
Read Review

Every play is familiar but somehow still feels like a fresh and profoundly pensive challenge.

Critic
80
Steam
90-9.6
Metacritic
N/A
Combined
90-9.6

10/22/2021

Late Review
Read Review

I would never have thought I'd actually end up caring for our two little heroes, or even the glitch character they often run into.

Critic
80
Steam
94-13.7
Metacritic
84-4.0
Combined
89-8.8
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