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Morbid: The Lords of Ire

Released: 5/17/2024

Critics
57
vs
Users
70

Score Breakdown

57.0

Critic Average

10 reviews

70

Steam User Score

296 reviews

55

Metacritic User Score

20 reviews

Disparity Breakdown

Steam Disparity
-12.6

57 vs 70

Metacritic Disparity
+2.0

57 vs 55

Combined Disparity
-5.3

Average of both sources

Review Disparities

Positive = critic higher than usersNegative = critic lower than users

Each point represents a critic review. Hover for details. Positive = critic higher than users. Negative = critic lower.

8/8/2024

Late Review

Morbid: The Lords of Ire is another in a long line of fighter games trying to be gory for gore's sake. Although it's mostly well done, there's not much to differentiate it from the rest of the pack. Its visual quirks can be ignored, but it still seems to be a little less than what it could be.

60

60/100

Read

6/26/2024

Launch Window

Morbid: Lords of Ire outlined great potential in its calls. I had never played a soulslike until two weeks ago; I confess that I didn't have the best of experiences, and Morbid contributed to that. Wrong decisions, especially technical ones, greatly affect the game's performance. Even with a somewhat interesting combat system, with combination options that add value, one positive point does not justify another nine (being very modest) negatives.

35

35/100

Read

6/25/2024

Launch Window

The new addition to the Souls genre doesn't blow your mind, but it has quite acceptable content that you won't get bored of.

60

60/100

Read

6/19/2024

Launch Window

Morbid The Lords of Ire is a slightly above average game that tries to reinvent certain aspects of the Soulslike formula, but falls somewhat short.

70

70/100

Read

6/18/2024

Launch Window

With Morbid: The Lords Of Ire, Still Running invites us to discover a reimagining of his previous work, with a soulslike that leaves aside the pixel art graphics to give way to 3D environments. However, the technical section does not quite accompany the transition, causing the immersion to be notably diluted. As a result, Still Running's new work complies, but is a step below its predecessor.

40

40/100

Read

5/31/2024

Launch Window

Morbid: The Lords of Ire is an unfortunate case of a game with potential but plagued by poor design choices and a lack of technical refinement. You can't keep thinking about what it stopped being, but there is the feeling of an idea that could have been better used if they continued with a footprint closer to its predecessor and refined its 2D isometric style instead of starting from scratch for an attempt pharaonic to build a fully 3D environment.

50

50/100

Read

5/28/2024

Launch Window

Morbid: Lords of Ire brings a couple unique things to the Soulsborne genre, like how to upgrade weapons and a simplified but enjoyable combat experience. While progression on all fronts lacks the polish needed to strengthen its case, Soulsborne fans should give it a try, especially at $30.

70

70/100

Read

5/28/2024

Launch Window

With a number of general design issues, questionable changes, a lack of technical polish, and a lack of creativity, Mobid: The Lords of Ire is a weak experience that's hard to recommend.

50

50/100

Read

5/21/2024

Launch Window

While it obviously has some ambition, the combat and general in-game experience fail to shine on Switch

57

57/100

Read

5/16/2024

Early Review

While the level design is serviceable and the budget of the game clearly shows in things like the UI, the combat flows very well once you get a hang of it and the game is always giving you more monstrosities to slash into ribbons. Morbid: The Lords of Ire might not be the best soulslike I’ve played, but it’s absolutely one of the better games in the genre. And considering it’s not launching as a full-priced game, it’s hard not to recommend the game for fans of the genre looking for something similar but still fun enough to have a good time.

78

78/100

Read