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David Lovato

David Lovato

66.0
Avg Score Given
-13.9
Steam Disparity
-4.3
MC Disparity
-9.1
Combined Disparity
30
Reviews
14 launch window reviews (within 60 days of release)|16 late reviews

Scoring Pattern

40
Lowest Score
100
Highest Score
14.8
Score Spread(variance in their own scores)

Disparity by Outlet

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

12/4/2025

Launch Window
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Let it Die: Inferno is a gorgeous and highly stylised game that can’t stop tripping over itself. Combat is frustrating and unfair instead of challenging, exploration and item collection are made negligible by timers and resets, and certain characters and music are weakened by AI “enhancements” that don’t enhance the game in any way. Inferno itself is solid, and there aren’t many bugs or glitches, but the game on offer is one that is trying to appeal to a niche of players who certainly can find a lot of fun in its gameplay loop, but working through the design flaws and constant resets will prove as much of a challenge as the combat and exploration of a soulslike are meant to be.

Critic
40
Steam
49-9.4
Metacritic
400.0
Combined
45-4.7

7/1/2025

Launch Window
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Dragon is Dead doesn’t exactly revolutionise the side-scrolling platformer, but between the vast skill trees, plethora of items and their effects, and different player classes, every run feels unique. Even different styles of the same character can feel like playing a completely different game, and the roguelite structure ensures players can pour countless hours into honing a playstyle they really like—or throw caution to the wind and let the RNG give them whatever it wants. A few visual bugs mar an otherwise beautiful game, and the core level design could stand to be less formulaic, but players will likely be too addicted to the gameplay loop to notice.

Critic
70
Steam
76-6.3
Metacritic
N/A
Combined
76-6.3

6/28/2025

Late Review
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7 Days to Die previously needed a lot of work. It is now in a playable and downright fun state, with a strong crafting and scavenging element that often makes sense and keeps immersion in the survival setting. Zombies become more dangerous as time goes on, but so does the player, as long as they balance their survival with scavenging for better equipment and learning new skills, and 7 Days to Die does a better job staving off the difficulty plateau many survival games eventually succumb to. Following updates, the gameplay is sturdy and solid, built off of an already fun foundation.

Critic
80
Steam
N/A
Metacritic
59+21.0
Combined
59+21.0

Not as robust as RPG Maker with unfinished translations to boot, Pixel Game Maker MV has a journey ahead of it to reach the capability of its sister series, but already accomplishes the bare bones of what it set out to do: provide a simple GUI-based tool for making video games. In a world where cheap or free game engines are on the rise, it’s unclear how the more restrictive licensing of Kadokawa’s engines will affect the number of games and users that stick around, but like RPG Maker before it, Pixel Game Maker MV is poised to be one of the better tools for learning basic game development concepts without taking classes on coding.

Critic
60
Steam
68-8.1
Metacritic
N/A
Combined
68-8.1

Good graphics and solid mechanics are held back by the way the player is never given much of a reason to do anything but the current main objective, and the laid-back nature of the game conflicts with the main-character-is-dying dilemma presented as the driving force of the story. The developers at Vile Monarch have put together some great systems and laid the groundwork for a fun simulation game, but fall short of giving players much of a reason or opportunity to actually play in it. There are a lot of good things here, and with more direction and purpose, the team is clearly capable of making something great. Despite the flaws, The Last Alchemist is still a fun casual game that'll feel right at home for those who love a nice stroll through a whimsical landscape or laid-back puzzle solving.

Critic
60
Steam
78-17.6
Metacritic
N/A
Combined
78-17.6

5/17/2024

Launch Window
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Men of War II is a solid RTS marred by clunky controls and complicated gameplay, but its worst offense is requiring an internet connection, even for single-player modes. Without that requirement (which, again, is currently meant to change sometime post-launch) and with just a little polish to the controls, UI, or both, this could be a must-have for RTS/WW2 buffs. Fans of the series will probably have an easier time diving in, while new players are likely to find themselves completely lost without going through the tutorials. On the whole, the game feels solid, looks good, sounds good, and has a lot of potential, and its flaws aren't so bad they can't be polished out.

Critic
60
Steam
62-1.8
Metacritic
26+34.0
Combined
44+16.1

HyperBrawl Tournament plays like a big-studio freemium title, but without any of the big studio polish… and it isn't free. It might work well enough within its own context, but the player base is non-existent, plus the AI is too frustrating to make bot matches fun. There seems to be plenty of content to unlock through ranking up, but frustrating matches offer little incentive to do it. If the developer can build up a player base, this might offer a bit of fun, but as-is there's just not much to keep people coming back to this Switch version.

Critic
60
Steam
N/A
Metacritic
N/A
Combined
N/A

Girl of Glass: A Summer Bird's Tale draws elements from point-and-click adventures, visual novels, and turn-based RPGS, blending them with a whimsical world and sympathetic characters to make a wonderful story. The battle system, while at times too difficult, adds flavour and action to the point-and-click formula that some might otherwise find slow, and the characters and their stories pique the player's interest and keep them wanting to dig in more and keep the story going. Where a lot of point-and-clicks feel slapped together to make a quick experience, this is a rare gem that feels like it was designed from the ground up to be exactly what it is. It doesn't try too hard, it doesn't cram in aspects from other genres in ways that don't fit. Girl of Glass: A Summer Bird's Tale is a wonderful story, built into a game that tells it wonderfully.

Critic
80
Steam
73+7.4
Metacritic
75+5.0
Combined
74+6.2

Curious Expedition 2 offers a customizable gaming experience that can be as casual or as hardcore as players like, with tons of content and options, many of which can be changed on the fly. The game is smooth and solid, and having so much randomly generated content (and so much content to pull from) ensures a different experience on every run-through, even if the gameplay loop gets a little stale sometimes. For a certainly fair price point, players are getting a game they can play a hundred times a hundred different ways. Some of the best games are the ones where developers simply create a space and let players play; Curious Expedition 2 does so wonderfully.

Critic
80
Steam
N/A
Metacritic
64+16.0
Combined
64+16.0

9/24/2020

Launch Window
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Eternal Hope is reasonably well designed in terms of gameplay, even if the controls feel sloppy and some puzzles do not always make much sense. It is difficult to make puzzle games last very long, but this one definitely has enough length for its low price point. A stronger story or tighter gameplay would have made this game into a great one, and the team behind this adventure certainly has the potential to do it, but as it is, Eternal Hope just lacks focus.

Critic
50
Steam
83-33.3
Metacritic
N/A
Combined
83-33.3

12/16/2019

Launch Window
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Little Big Workshop's biggest flaws are its generic character designs and a few control issues, but these are greatly overshadowed by how fun this is.

Critic
60
Steam
84-23.6
Metacritic
75-15.0
Combined
79-19.3

8/23/2018

Late Review
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Beautiful music and cute, unique visuals aren't enough to save Mushroom Wars 2 from its flaws.

Critic
60
Steam
62-2.0
Metacritic
66-6.0
Combined
64-4.0

Colossal Order might be asking a little much for what some would consider a small DLC, but there's no denying that it has created something pretty special here. Focusing the DLC on zooming down to street level and getting into the nitty-gritty of placement of pretty much everything in the park was a stroke of genius, and something it will hopefully implement into future DLC releases. In a genre about building a city, it's interesting to get players to come down from the clouds every now and then and really set up something unique to their town, and serves as just another reason why this game is special among others of its ilk.

Critic
80
Steam
88-8.2
Metacritic
84-4.0
Combined
86-6.1

5/20/2018

Launch Window
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Devious Dungeon is a solidly built game with a downright ingenious combat system, where the developer has used the retro-styled limitations to their advantage. It struggles in the RPG department, giving players little-to-no reason to care about any of the events, and offering barebones levelling and equipment.

Critic
70
Steam
N/A
Metacritic
N/A
Combined
N/A

4/9/2018

Late Review
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Samsara Is a solid effort and a fun puzzle game.

Critic
60
Steam
N/A
Metacritic
N/A
Combined
N/A

The gameplay isn't overhauled here, but it doesn't need to be. Cities: Skylines - Green Cities adds new content and refreshes current content, making for a more whole and diverse gaming experience, which is just about everything a good add-on needs to do. It might not be a must-have, but it does add to the Cities: Skylines experience, which is one the development team at Colossal Order has kept running strong since launch.

Critic
70
Steam
83-13.3
Metacritic
83-13.0
Combined
83-13.2

Of all of Cities: Skylines' DLC, Concerts adds the least to the experience. Perhaps the price tag went into audio licensing, but Colossal Order and Paradox should have come up with more content to package with these songs to justify making this a paid DLC. As it stands, barring a huge price cut or sale, or just requiring the full Cities experience, there's no reason to pick up this DLC.

Critic
100
Steam
54+46.5
Metacritic
N/A
Combined
54+46.5

As with the DLC before it, Mass Transit brings very little new to the table, feeling less like an expansion and more like a minor content injection. It's a little worse here than before, as this one doesn't even bring the heavy visual overhaul that After Dark or Snowfall had. Still, the buildings and scenarios present are well-made, welcome additions to a game already rich in content and endlessly fun to play, making Mass Transit another solid addition to the already fantastic Cities: Skylines—but one fans will likely find themselves waiting for a sale to pick up.

Critic
50
Steam
84-33.9
Metacritic
85-35.0
Combined
84-34.5

King's Quest isn't a graphical powerhouse, it's not a bastion of good gameplay, and it isn't even a particularly excellent puzzler. What it is is one of the best stories found in gaming; the amount of charm and love put into the game, and subsequently poured out of the game, makes it a unique experience just about anyone can get behind. Here is a story that would put most award-winning animated films to shame, and cleverly binding it to puzzles and gameplay segments helps invest players even more into this unforgettable, emotional journey.

Critic
80
Steam
N/A
Metacritic
N/A
Combined
N/A

Shovel Knight became an instant classic for a reason, and the ability to pack it up and take it anywhere makes it a perfect fit for the Nintendo Switch. Available as a standalone app or as a collection of all three campaigns, the titular Shovel Knight has dug his way into the hearts of Nintendo fans everywhere, and the ability to take the game anywhere makes the Nintendo Switch the ultimate platform to experience the Shovel Knight phenomenon.

Critic
90
Steam
N/A
Metacritic
82+8.0
Combined
82+8.0
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