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Vikki McGowan

Vikki McGowan

72.1
Avg Score Given
-14.1
Steam Disparity
+0.6
MC Disparity
-6.7
Combined Disparity
12
Reviews
5 early reviews (before release)|7 launch window reviews (within 60 days of release)|0 late reviews

Scoring Pattern

40
Lowest Score
85
Highest Score
12.2
Score Spread(variance in their own scores)

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

Death Howl is a tough, atmospheric, and surprisingly emotional experience. Its blend of deckbuilding and tactical combat is clever and demanding, its visuals are hauntingly beautiful, and its story hits harder than you might expect from a game built around cards and grids. It’s not for everyone – the difficulty alone will put some players off – but if you enjoy games that challenge both your strategy and your resilience, it’s absolutely worth your time.

Critic
80
Steam
93-13.3
Metacritic
84-4.0
Combined
89-8.6

10/31/2025

Early Review
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Devil Jam enters an already crowded arena of “Survivor” roguelikes and auto-battlers, but struggles to carve out a lasting identity. While its beat-driven combat and metal-inspired aesthetic offer a fresh twist, the lack of stage variety, limited boss roster, and underwhelming progression system make it hard to stay invested beyond a few runs. The single looping arena and sparse backstage hub contribute to a sense of repetition, and without meaningful unlocks or evolving challenges, replayability suffers. In a genre overflowing with inventive alternatives, Devil Jam feels more like a novelty than a staple – fun in short bursts, but unlikely to hold attention for long.

Critic
65
Steam
73-8.4
Metacritic
N/A
Combined
73-8.4

The House of Tesla is a well presented, brain-teasing adventure that clearly aims to honour the legacy of Nikola Tesla through intricate puzzles and atmospheric design. It succeeds in creating a moody, immersive world, but the experience is often undermined by fiddly controls, inconsistent logic, and a hint system that feels more like a monetisation relic than a genuine aid. Despite this entry in the series not launching on mobile, the game’s mobile-first design is hard to ignore, and while it doesn’t ruin the experience on PC, it does make certain frustrations, like the push toward using hints, feel more deliberate than accidental.

Critic
65
Steam
65+0.4
Metacritic
N/A
Combined
65+0.4

The King Is Watching strikes a smart balance between kingdom-builder and roguelite, offering a run-based experience that’s both strategic and refreshingly unpredictable. Its layered meta progression and clever prophecy system give each attempt a sense of momentum, encouraging experimentation and long-term planning.

Critic
85
Steam
88-3.4
Metacritic
76+9.0
Combined
82+2.8

Two Point Museum Fantasy Finds is a fun new addition to the Two Point Museum experience. The emphasis on sending your adventuring party out to explore, slay dragons and bring back new shiny objects to show off really offers a fresh experience for players that may now be well into micromanagement mode.

Critic
80
Steam
87-7.0
Metacritic
N/A
Combined
87-7.0

Ultimately, How 2 Escape: Lost Submarine isn’t trying to be a blockbuster title. It’s tight, focused, and unapologetically niche. But it succeeds at what it sets out to do: deliver an intense, collaborative escape-room experience across two very different platforms. Whether you’re the one piecing together circuit boards in the dark or decoding pressure systems from afar, the feeling of shared triumph when you finally break free is undeniable.

Critic
75
Steam
88-12.8
Metacritic
N/A
Combined
88-12.8

All in all, Best Served Cold delivers a unique blend of detective storytelling and bartending mechanics, creating an experience that is both engaging and thought-provoking. Its strategic approach to conversation and investigation challenges players to think critically, while its richly developed world provides a compelling backdrop for the unfolding mystery. The game’s noir aesthetic and atmospheric visuals enhance its immersive quality, making each interaction feel meaningful. While some pacing issues (in story and gameplay) and minor technical inconsistencies exist, the game succeeds in crafting a memorable journey through a world of secrets and deception.

Critic
75
Steam
89-14.2
Metacritic
N/A
Combined
89-14.2

4/27/2025

Launch Window
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Rosewater’s overall experience is shaped by its engaging narrative, well-designed puzzles, and atmospheric world. Its blend of Western themes and investigative storytelling makes for an intriguing journey. The game may feel slow-paced to those unfamiliar with point-and-click adventures, but for fans of the genre, it delivers a satisfying tale with memorable characters. While minor frustrations in pacing and puzzle repetition exist, they are outweighed by the strengths in writing, art direction, and interactivity.

Critic
80
Steam
93-12.8
Metacritic
68+12.0
Combined
80-0.4

Sometimes I think I may be a little to dumb for some games, and Rogue Conflict definitely had me thinking that during the first couple of hours. I’ve played games for nearly 30 years now and even though one of my first titles was Command & Conquer strategic thinking and more importantly – patience has never really been my forte. But after my first few hours of bad decision making and rushing in, I started to slow down and really pay attention to all of the moving pieces on the board. That’s when Rogue Conflict clicked for me, and when it clicks it really clicks. I won’t say it’s not still incredibly difficult – it is – and it certainly won’t click for everyone. But when you take the time to examine all of the interplay of the systems and make them work for you rather than against you, you’ll be in for a great time.

Critic
80
Steam
N/A
Metacritic
N/A
Combined
N/A

Overall, my thoughts on the morphing feature reflect my thoughts on Project Tower as a whole. It’s a small and very ambitious project from a tiny indie team, and what they’ve accomplished is great, but it seems like a jumping off point for a bigger more fleshed out game.

Critic
65
Steam
74-9.1
Metacritic
56+9.0
Combined
65-0.0

All in all, “Transformers: Galactic Trials” doesn’t have a lot going for it. The concept of combining racing with Transformers-style combat is intriguing, but the execution leaves a lot to be desired. I think I would have preferred each mode to be separated to be honest. The Transformers themselves are generally well-represented in both visuals and audio, but the rest of the game almost screams mobile game ported to PC. There’s no microtransactions currently, but the reward box animations are so reminiscent of lootboxes I’d be surprised if they weren’t introduced later.

Critic
40
Steam
73-33.0
Metacritic
63-23.0
Combined
68-28.0

9/11/2024

Early Review
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I’ve played a lot of deckbuilders over the years, and 2024 seems to be a great year for them. Pyrene included – it’s merging of intriguing and heartfelt stories with a compelling gameplay loop make it quite difficult to put down. There’s a lot of variety and this variety ensures that each playthrough provides a fresh experience, encouraging players to experiment with different strategies and hero combinations.

Critic
75
Steam
93-18.2
Metacritic
63+12.0
Combined
78-3.1