Paulo César
Scoring Pattern
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
8/4/2024
Late Review“This collection is more interesting in idea than in content; its mere existence is indeed a very cool thing, but the content presented here, the three Valis games, doesn't stand the test of time very well, as they carry a very, very eighties lack of polish.”
1/11/2024
Late Review“8 Colors Star Guardians+ is a short game, with only 2 chapters, which I enjoyed from start to finish. The game's combat is simple, but fun, the characters have an entertaining story, without abstaining from eventual depth.”
3/7/2023
Late Review“It might be a bit harsh to evaluate Little Witch Nobeta in this way, it's sad to say but the game is disappointing in everything it sets out to present, from its gameplay to its soundtrack. The game could perhaps be better defined as a tangle of good ideas, which don't have the best execution.”
1/19/2023
Late Review“A psychedelic and mysterious soundtrack, combined with a bizarre and mysterious visual direction, even when dealing with mundane facts, such as dogs, vegetables and dentists, prove to be the perfect combination for a gameplay that aims to be agile and fluid, always valuing the player's experience.”
6/21/2022
Late Review“Lost Ruins is a simple, cohesive metroidvania with charisma and personality, which is honestly quite fun. Most of the time I was playing it was considerably good, except for the periods when the progression with the game seemed almost non-existent. The freedom that the game provides is without a doubt my favorite part of the game, since this is not a very common characteristic in games of the genre.”
12/24/2021
Late Review“Lynn, The Girl Drawn On Puzzles is a simple, cohesive, and compact package, but a little too compact. Despite the reasonable price, I admit that it is a little disappointing to know that a simple, polished game, with a very atypical (in a positive sense) aesthetic direction, for a game of this genre is so short, and because it is a game in which puzzles are the main focus, the replay factor is practically non-existent.”
