StarRupture
Released: 1/6/2026
Score Breakdown
74.0
Critic Average
5 reviews
81
Steam User Score
8,627 reviews
N/A
Metacritic User Score
Disparity Breakdown
74 vs 81
Average of both sources
Review Disparities
Each point represents a critic review. Hover for details. Positive = critic higher than users. Negative = critic lower.
2/9/2026
Launch Window“StarRupture is a tense and beautiful game that mixes factory building with survival action. Being in Early Access, it needs more content for the late game and better options for accessibility, but the core gameplay is already very addictive. It is a great start that fans of the genre should check out.”
80
80/100
1/21/2026
Launch Window“StarRupture es un Early Access con las ideas muy claras y una ambición que se nota desde el primer minuto. No reinventa el género, ni falta que le hace: toma con buen criterio las bases establecidas por Satisfactory y Factorio y las mezcla con una ambientación más agresiva, un sistema de cataclismos tan espectacular como jugable y un combate que aporta tensión constante a la gestión industrial. A día de hoy arrastra algunos problemas propios de una versión temprana, como el fallo en los subtítulos, pero su rendimiento sobresaliente, su apartado técnico espectacular y lo adictivo de su bucle jugable hacen que sea muy fácil recomendarlo a los aficionados al género. Si Creepy Jar mantiene el rumbo, escucha a la comunidad y pule los detalles con paciencia, como se ha hecho siempre en los grandes juegos de construcción, StarRupture tiene todas las papeletas para convertirse en uno de los nombres propios del género en los próximos años.”
90
90/100
1/6/2026
Launch Window“There’s a huge lack of customisation across the board. Character customisation is almost nonexistent. You get four characters. Three of them are men. That’s it. In an industry where one-dev cosy sims let you change hair and eye colour, this feels dated. World customisation is also missing entirely. You can’t tweak hunger, stamina drain, bug difficulty, loot drop, or day-night length. You can’t even increase enemy spawns if you want more challenge. Games like Enshrouded, Grounded, and Satisfactory set a standard here. StarRupture doesn’t meet it yet. The building and inventory systems are rough. Rails can vanish when connecting buildings. Buildings refuse to place due to “collision” when they clearly aren’t colliding. Crafting doesn’t pull from storage, which means wasting hours shuffling items. You can’t shift-click. You can’t store similar items quickly. Carrying 24 single items fills your inventory completely, which forces constant backtracking. It’s exhausting. ...the rupture feature saves this game. Before I experienced my first one, I was pretty much ready to write the game off, but they are chilling. After running to your habitat, you can watch the blaze occur, and then witness “night” fall upon the planet, everything going from golden to fiery red to charcoal in mere moments. Walking outside once the temperature drops feels… Sad. It feels sad. There isn’t much life on this planet, but the ruptures reduce it to rubble.”
60
60/100
1/2/2026
Early Review“Star Rupture strikes a smart balance between the sense of order found in factory builders and the constant pressure typical of survival games. It delivers the satisfaction of long-term planning and optimization, watching production lines run smoothly on their own, while periodic solar eruptions, shifting ecological cycles, and the threat of hostile swarms introduce a steady rhythm of exploration and combat.”
80
80/100
1/2/2026
Early Review“StarRupture shows genuine promise, but its Early Access release struggles with sparse world design, limited enemy variety, and missing quality-of-life features.”
60
60/100
