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Jordan Rudek

70.6
Avg Score Given
-11.1
Steam Disparity
+2.3
MC Disparity
-4.4
Combined Disparity
234
Reviews
41 early reviews (before release)|105 launch window reviews (within 60 days of release)|88 late reviews

Scoring Pattern

30
Lowest Score
100
Highest Score
12.6
Score Spread(variance in their own scores)

Disparity Over Time

Positive = critic higher than usersNegative = critic lower than users

Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.

Reviews

The idea of each playthrough being transformed into its own object and gaining a tangibility is an intriguing one, reinforcing the power of decision-making in a world of unknown consequence. The vibrancy of Athens comes as much from its nature and biomes as it does from its inhabitants, and it was ultimately a sincere pleasure to spend time here. As a lover of both Earthbound and Undertale, I found in Athenian Rhapsody another experience that felt like home, complete with characters randomly exploding more times than I could count.

Critic
85
Steam
90-5.2
Metacritic
N/A
Combined
90-5.2

The addition of the Famicom version yields very little in terms of noticeable gameplay differences, so its inclusion is a bit of a mystery. I know the answer, but why couldn't these two games have just been added to NSO instead? What's more, the overall challenge will be markedly light for anyone with platforming experience, and there's no shortage of extra lives to earn and power-ups to keep you from danger and propel you through the largely pedestrian level design. If this 2024 collection had a few more interesting extras thrown in, it may be worth a pick up, but as it stands, this is just another black cat you don't want crossing your path.

Critic
55
Steam
N/A
Metacritic
63-8.0
Combined
63-8.0

Berserk Boy offers a fast-paced diversion that will appeal to those who like the speed of Sonic and the transformations of Mega Man. It's aesthetically pleasing from start to finish, and the gameplay shines through most of its runtime. A handful of issues keep it from putting both feet solidly in must-play territory, but all told it's a good time and scratches that run, jump, and shoot itch.

Critic
75
Steam
86-10.6
Metacritic
67+8.0
Combined
76-1.3

2/19/2024

Early Review
Read Review

Bouncing a ball off paddles, through corridors, and around danger makes for a two or three-hour runtime that doesn't overstay its welcome and manages to hold your attention throughout. There's a familiarity to the proceedings that's deceptively comfortable, and therein lies qomp2's greatest trick: it feels like something you've played, but you haven't. And while I don't have a problem with going back to Pong for a few rounds, I was happy to invest significantly more time than that in this oddly-named psuedo-sequel.

Critic
75
Steam
N/A
Metacritic
50+25.0
Combined
50+25.0

Even aside from its technical and artistic weaknesses, there isn't an abundance of strength in its story pacing, even if a few beats do land fairly well. The activity you'll spend most of your time with, the turn-based battles, are pretty good but feature little in the way of variety. If you're a diehard tactics fan, Arcadian Atlas may be worth looking up on another platform if the performance is better there, but games like Triangle Strategy and Tactics Ogre Reborn are much stronger options if you've yet to play them.

Critic
60
Steam
54+5.7
Metacritic
N/A
Combined
54+5.7

While it doesn't persist throughout the entire playthrough, there's an unmistakable uniqueness to In Stars and Time. Its parts may be stronger than it ends up as a whole, but there's humor and heart pouring from its cast. While the back half features some interesting twists, with them come more repetition and occasional frustration with how character and area progression occurs. Even though it's a little too verbose, the overall experience of In Stars and Time is a worthwhile one, especially for fans of Undertale and other offbeat RPGs.

Critic
70
Steam
97-27.2
Metacritic
82-12.0
Combined
90-19.6

I walked away impressed by the PAX demo of Cobalt Core, and the full game lives up to that hype. It's a wonderful run-based title that I expect to revisit for years to come, just as I've done with other roguelike standouts like Into the Breach. Although it's somehow not yet on Switch, FTL: Faster than Light is another obvious comparable for Cobalt Core, and if you enjoyed the former, you'll almost certainly want to sink your furry paws into the latter. This is one time loop I'm happy to never see the end of.

Critic
80
Steam
96-16.2
Metacritic
74+6.0
Combined
85-5.1

Worse than any promises unfulfilled is that the game just isn't very good at all, and it's mired by bugs, lacks basic options and tutorials, and only spans five total stages. Gargoyles is a relic that should have remained set in 16-bit stone, sealed away never to return. I'm normally very supportive of the effort to bring back old and forgotten games, but even superfans of the TV series shouldn't be tortured by this unnecessary re-release.

Critic
30
Steam
N/A
Metacritic
5+25.0
Combined
5+25.0

It's received an obvious visual upgrade over the 3DS release, and has added online play, too. It can be frustrating to get stuck with unwinnable event battles, but the penalty of losing an in-game hour isn't devastating. There's definitely a bit more of a learning curve for anyone who's only played River City Ransom, but the overall package is a solid one for Kunio-kun and brawler fans alike, provided you don't mind a bit of detective work.

Critic
75
Steam
N/A
Metacritic
80-5.0
Combined
80-5.0

There are even level and campaign editors for the creatively inclined. The aesthetic, including the level design and the art style, wasn't overly appealing to me, but my son and I still had a wonderful time trying to see how far we could get across the different game modes. While it's not quite in must-play territory, CounterAttack is well worth a look for fans of the genre, particularly those who embrace playing starship mechanic.

Critic
75
Steam
N/A
Metacritic
89-14.0
Combined
89-14.0

The only group who is likely to derive any satisfaction from Infinity Strash: Dragon Quest The Adventure of Dai would have to be megafans of the manga or anime and want to see the events therein retold in a different medium. Baffling design choices like splitting up the party, forcing players to make use of the punishing roguelike area, having lack of action map nodes, and delivering the story through still cutscenes work in tandem to kill any joy that this experience might have elicited. Ultimately, Infinity Strash is a lifeless husk of a video game that can't be redeemed by an added post-game difficulty or the dozens of simplified and random stages of the Temple of Recollections. Spend your time and money on anything else with the "Dragon Quest" name on it instead, and leave this one in the Strash bin.

Critic
40
Steam
47-6.9
Metacritic
65-25.0
Combined
56-16.0

Much to my delight, the inclusion of a roguelike mode in Wargroove 2's Conquest feature is the best reason to recommend this hearty sequel, particularly for anyone who enjoyed the original. The sequel is not only more of the same, but also presents a compelling new way to experience its tried-and-true strategy gameplay. While I do like the new Commanders that have made their way into the fold, I would love to see the individual factions have a bit more uniqueness in terms of how they played or their strengths and weaknesses; they're only distinguished by their appearance and their units names (which can sometimes be confusing). Nonetheless, strategy fans should rejoice at the opportunity to spend more time with a wonderful series that puts a fantasy twist on Advance Wars.

Critic
90
Steam
72+18.5
Metacritic
55+35.0
Combined
63+26.8

I can definitely respect the endeavor of keeping the spirit of the NES alive in 2023, and while faithfulness often does come at the price of convenience or aesthetics, Project Blue definitely offers a fun experience for those who go in with the right expectations. It's a bit rough around the edges, but being a product of the '80s myself, I was able to while away a handful of satisfying (and at times painfully difficult) hours with this latest homage to classic titles like Metroid and Blaster Master. I can think of many worse ways to transport yourself back to 1988 for an evening, and this one doesn't even require a DeLorean.

Critic
70
Steam
N/A
Metacritic
N/A
Combined
N/A

Even for diehard fans, I'd find R 2 to be a difficult recommendation. I may break it out from time to time for a few online matches, but I doubt I'll spend even a fraction of the time I did with Super Bomberman R Online on this latest game. It may just be time to re-invent Bomberman for the modern era, and while I'm eager to see what that might look like, unfortunately for now, your Bomberman is in another castle.

Critic
55
Steam
53+1.9
Metacritic
57-2.0
Combined
55-0.1

Fans of the Game Boy Color days rejoice! Curse Crackers will have you feeling that nostalgia with its solid platforming, endearing world, and abundance of content. If you're up for uncovering all of its secrets and earning every achievement, there are dozens of hours to keep you busy, but an unlockable Arcade Mode and even just the overall level design lend themselves to leaping through every stage as fast as possible. However you choose to play it, Curse Crackers is an easy recommendation and a retro-fueled gem in the Switch library.

Critic
85
Steam
96-10.8
Metacritic
40+45.0
Combined
68+17.1

With a fairly enjoyable main narrative that plays second fiddle to engaging gameplay and effective presentation, The Legend of Nayuta: Boundless Trails may be slight in terms of length when compared to other Trails games, but it's a spinoff that matches them in quality and enjoyment. There's something compelling about its relative simplicity and all of the small things you can do from moment to moment that all complement each other and help your character progress, both in terms of story and capability. With Ys and the Trails games typically being separated into action and turn-based combat, respectively, I'd love to see either series experiment with the other form given how well it comes off in Boundless Trails. Young Nayuta's adventure is well worth experiencing for yourself; just don't forget to pack a lunch.

Critic
85
Steam
94-9.2
Metacritic
71+14.0
Combined
83+2.4

Should you possess a particular affinity for Taito's arcade past and the shooters, platformers, and fighters from their heyday, then a second Milestones collection is probably right up your alley. The online leaderboards offered by the Arcade Archives versions here add to the replay value, but it's again a little disappointing to see a noticeable lack of bonus features, extra content, or presentation elements. The two Taito Milestones compilations are fairly barebones compared to some of the offerings from Capcom and Konami, but I can still appreciate having the opportunity to revisit–or experience for the first time–a back catalog of offerings from a historic developer.

Critic
70
Steam
N/A
Metacritic
N/A
Combined
N/A

That said, runs are generally quite short, under 20 minutes in most cases, and so it's easy enough to start right back up again after a loss. The presentation is quite clean and straightforward, but there's a strong flash of light that accompanies the defeat of the enemy king–not something that normally affects me, but I did turn it off in the settings menu. It might not be a certain checkmate, but Shotgun King kept me in check more often than not, and it's a pleasant and worthwhile distraction that deserves a spot among the higher tiers of run-based Switch games.

Critic
85
Steam
91-6.5
Metacritic
68+17.0
Combined
80+5.3

While all three titles are a welcome addition to the Switch's growing stable of turn-based affairs, they don't feel quite as at home as they did on two-screens. Mapping out your way through the 20-plus floors of EO3 was just better with a stylus in hand and a single screen dedicated to map-making; the HD shine of this re-release on Switch doesn't quite do enough to push this third game into must-play territory. That said, if you're already an Etrian fan and never played EO3 (especially since it didn't get a 3DS Untold release like the first two titles), then the multiple endings, varied character classes, and nautical theming are more than enough to warrant a look.

Critic
75
Steam
N/A
Metacritic
82-7.0
Combined
82-7.0

The variety of levels and mechanics make each stage feel like its own puzzle, and the unlockable EX stages offer a stout challenge for those so inclined. The amount of content within the story mode in particular and the way EveryBubble scales based on the number of players lead me to give it a hearty recommendation. It could use a few more options in VS mode and extras in the main menu, but overall this is a puzzler well worth busting a move to.

Critic
80
Steam
N/A
Metacritic
69+11.0
Combined
69+11.0
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