
Jon Scarr
Scoring Pattern
Disparity by Outlet
Disparity Over Time
Each point represents a review. Hover for details. Positive = critic higher than users. Negative = critic lower.
Reviews
2/8/2026
Launch Window“My Hero Academia: All’s Justice delivers its best moments in combat, where fast team-based fights and a large roster give you plenty to explore. Animated story scenes add weight to the finale, but heavy summarization and skipped arcs make the narrative less complete on its own. Extra modes add time with the cast, though they don’t always match the strength of the core battles. If you’re invested in the series and want a solid arena fighter, there’s a lot here to enjoy.”
2/8/2026
Launch Window“Fighting Force Collection brings two late-1990s games back mostly as they were, with a few modern touches to keep them playable now. The original Fighting Force still has a solid brawler gameplay loop, especially with co-op and a tolerance for its older design quirks. Fighting Force 2 slows things down and never finds the same pull, which makes the difference between the two hard to ignore. This collection makes the most sense if the first game is the main reason you’re here.”
1/31/2026
Launch Window“Cairn is a game that rewards taking your time and learning how the climb works instead of rushing through it. The moment-to-moment play feels deliberate, and progress comes from paying attention and adjusting as you go. There are a few small hiccups along the way, but they don’t take away from the overall experience. If you’re willing to meet it on its terms, Cairn delivers a climb that feels satisfying from start to finish.”
1/30/2026
Late Review“I Hate This Place takes its time and asks you to meet it halfway. It’s not about constant action or big moments, but about moving carefully, reading situations, and letting the world do the talking. Some parts don’t hit as cleanly as they should, but the overall experience holds together because the game knows what kind of mood it’s aiming for. If you’re into slower horror that rewards patience and atmosphere, there’s a lot here that works.”
1/26/2026
Launch Window“Escape from Ever After feels like a game that knows what it’s trying to do and sticks the landing. It takes familiar turn-based RPG ideas and gives them a fun twist, with a story that’s self-aware without trying too hard to be clever. The combat stays interesting thanks to the timing-based mechanics, and the world has enough personality to keep you invested as you move through it.”
1/19/2026
Launch Window“Cassette Boy is a puzzle-focused game that’s more about thinking things through than reacting quickly. It’s at its best when you’re rotating the world, testing ideas, and slowly figuring out how everything fits together. Some puzzles can be a little unclear at first, and combat never takes centre stage, but the core mechanic does enough to keep things interesting.”
1/18/2026
Launch Window“BrokenLore: UNFOLLOW is a slower horror game that focuses more on atmosphere and story. It works best when you’re exploring its environments, picking up on small details, and letting the story unfold at its own pace. The gameplay has a few rough spots, but the overall experience holds together thanks to a clear sense of direction and a story that gives you a reason to keep going. If you enjoy horror games that take their time and focus more on mood and storytelling than on mechanics, this one is worth checking out.”
1/15/2026
Launch Window“Kotama and Academy Citadel is fun once you stop trying to brute-force it. Enemies hit hard, healing costs money, and fights make more sense when you start switching weapons and reacting instead of rushing in. It’s rough in spots, and the story doesn’t push itself to the front, but if you like metroidvanias where getting better comes from playing smarter, it’s easy to stick with.”
1/3/2026
Late Review“and Roger is a short game that knows exactly what it wants to do and doesn’t wander outside of that. It uses simple interactions to let its story unfold at its own pace, without stopping to explain everything along the way. The gameplay, visuals, and sound all work together, so nothing ever feels disconnected or tacked on. It’s not something you play for excitement or challenge, but for the experience itself. If you’re in the mood for a smaller, more personal game that sticks with you after you’re done, this one is easy to recommend.”
12/29/2025
Launch Window“UNBEATABLE takes a simple two-button rhythm system and builds its entire experience around mastering patterns and timing. Arcade mode lets you focus purely on the songs, pushing for cleaner runs and higher difficulties, while story mode slows things down with longer stretches between musical moments. The rhythm gameplay stays satisfying as it ramps up, and the game’s visual style holds everything together. If you’re here for a focused rhythm experience and don’t mind a slower story pace, UNBEATABLE delivers where it counts.”
12/28/2025
Late Review“CloverPit takes one slot machine and builds an entire roguelike around it. Each run pushes you to learn from mistakes, try different setups, and decide how far you want to push before things fall apart. The rules stay simple, the room never changes, and the gameplay loop makes it easy to jump back in with a slightly better idea of what might work. If experimenting, pushing your luck, and going again is your thing, CloverPit has a way of pulling you in.”
12/26/2025
Launch Window“Neon Inferno keeps things focused on fast action and tight controls. The mix of run-and-gun shooting and background targeting stays engaging, and the visuals and sound fit the action well. The story stays light, but the real pull is learning the stages and improving your runs. If you enjoy arcade-style shooters that reward practice, Neon Inferno is easy to recommend.”
11/28/2025
Launch Window“R-Type Delta: HD Boosted stays true to what made the original stand out. The ships, the Force tricks, and the tough stage layouts still hit hard, and the HD upgrade helps the world read better than before. A few rough edges remain, like spots where the screen gets hard to read and no quick restarts, but the core challenge is worth learning. If you enjoy pushing through tough shooters, this remaster delivers exactly that.”
11/4/2025
Launch Window“Harvest Moon: Home Sweet Home Special Edition brings back a classic formula with small improvements, but it never fully recaptures what made the series shine. Farming and daily life are relaxing, yet the slow pacing, stiff animations, and shallow story hold it back. The new inventions help, but they can’t fix the lack of energy in Alba Village. It’s a decent choice for longtime fans seeking a simple routine, but not the revival many hoped for.”
9/24/2025
Late Review“Forgive Me Father 2 takes the first game’s foundation and cranks it up. The shooting feels better, the levels pull you in, and the weapons are pure chaos. The story’s light and the checkpoints can sting, but the nonstop momentum kept me hooked. If you’re into old-school shooters that thrive on speed and madness, this one’s an easy pick.”
8/15/2025
Launch Window“Operation Night Strikers contains four classic Taito arcade shooters with smooth emulation, solid controls, and plenty of variety. It’s missing extras, and the home console versions are sold separately as DLC, but the core collection still offers a fun way to enjoy authentic arcade action at home.”
8/11/2025
Launch Window“Grounded 2 builds on the first game with a larger map, faster travel, and smarter tools that make survival more streamlined. Brookhollow Park feels alive with new creatures and biomes, while buggies and the Omni-Tool keep you moving and gathering without the grind. The story is clearer, and mutations give you more ways to play. Early Access bugs are there, but the improvements already make this a stronger, more focused sequel.”
7/21/2025
Launch Window“Out of Sight is a short, quiet horror adventure with clever puzzles and a unique perspective. Its story leaves questions unanswered, but the atmosphere and simple gameplay make it memorable.”
7/9/2025
Launch Window“Tamagotchi Plaza brings back classic characters in a bright, cheerful package, but it runs out of steam pretty fast. The minigames are fun at first, but they get old quick, and the grind doesn’t help.”
7/8/2025
Launch Window“Gex Trilogy brings back a cult platforming mascot with three TV-themed adventures and just enough modern tweaks to make them playable. From the 2D original to its two 3D sequels, each game keeps Gex’s sarcastic style intact, even when the humour doesn’t always hold up. The rewind feature, widescreen support, and bonus content add value without changing the core experience. Some camera issues and dated design show their age, but fans of the series will find a lot to appreciate.”
